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Downloads Home » Single Player Scenarios » Warcraft (The first movie)

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Warcraft (The first movie)

Author File Description
Hero Alan
File Details
Version: The Conquerors 1.0c
Style: Role Playing Strategy
All players,I will send my campaign to here.My campaign\'s name is Warcraft.Now I complete Warcraft\'s first movie!Very short!I will complete chapter 1 and 2.I will send them first and you can go to give me a comment!I will make 6 chapters in three months.At last I will organize them and make the full campaign!

The story continues in Warcraft chapter 1 (Demo)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Hero Alan
File Author
I completed chapter 1 now!I'm making chapter 2!The camapign's figure and units is completed!Only the triggers isn't completed!I will send Warcraft's first movie,chapter 1 and chapter 2 here!Enjoy!
Hero Alan
File Author
I made the Unility in this web site!That is the Lv system!I hope to download it!It is very useful for you!
Hero Alan
File Author
I can send my Chapter 1 next month.
Map Design3.0
This a relatively short game ,which plays much like a demo(probably is but not mentioned). There is a lot of action especially the last battle.

PLAYABILITY : There is not much about the game that made it a lot of fun. There are some battles before the last big one ,but they weren’t difficult ,and there is a monk available for healing. You do get a side quest but nothing happens when you accomplish it , the author makes this clear in the instructions . At the games beginning, you are riding toward your ally and then stop when you reach him , I was waiting for some dialogue , but none came. After sitting around and looking at one another I decided to move on and look for some action.

BALANCE : The balance was not the best , the game went from easy to hard , and caused a lot of running back and forth for healing. To save some time , i lured the monk to the last battle location , which took some pressure off.

CREATIVITY : The map and game were not showing much in the line of creativity.
The sidquest helped a bit , but more time should have been spent on developing this part, which often only takes a little effort to bring it up. A little dialogue at the beginning would have boosted interest , and given the game some direction.

MAP DESIGN : The map has a look of a random ES ,with a little extra added in , but does not give much to the reality aspect . Attention to smaller details would have brought the map to life. This field is perhaps one of the easiest to score a 4, but requires a bit of
Extra work.

STORY / INSTRUCTION : Aside from the intro story there is not much else developed in the game. The instruction provided the basics for completing the game.

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Map Design3.0
Favorites: [Who?]0
Size:27.80 KB