"Doctor Who" and the Attack of the Grath is a homage to the popular TV series on BBC1. This particular scenario is entirely of the creator's imagination, but uses an enemy drawn from the series, the Grath.
Being a combination of Fixed Force and Build&Destroy, AotG has a fair variety of entertainment. It begins with a short and relatively well-done cutscene, before the player has to take charge of an army and drive the enemy from the field of battle. Unfortunately, it is incredibly short, the initial challenge is simply finding the enemy, as they are held behind haystacks. After this is completed, waiting for the haystacks to be lowered is quite tedious when compared to the very small amount of combat which follows.
The odds are heavily stacked in the player's favour. While the enemy has counter-units to everything the player has, the sheer numbers the player starts with, along with the heroes, and the general higher-quality units the player has. For example, the player gets the best cavalry and archers: cataphracts and longbowmen.
The player does not need to be particularly skillful: I simply threw my units in a headlong assault and came out with over 1/3 of my army remaining.
While the majority of the map is very easily done, the cutscene is to the creator's credit, featuring ways of hiding objects that require some patience to get right.
Map Design: 2
The map is, quite frankly, poor. Only one terrain has been used, and the only objects are the town the player recieves, some resources for the player to correct (all geometrically arranged) and haystacks to restrain the enemy. The latter shows how the creator has tried to map the map influence gameplay, which is why I have awarded an extra point for what is basically a blank map.
The initial story is better than nothing, with clear characters and a plot. However, no instructions are given, and the story contains frequent spelling and grammatical errors, such as missing punctuation and capital letters.
There is a unit called "British Pope".
This made my day.
I would suggest that the author looks at higher-rated scenarios, considers the time it must have taken the creator to make them and compares that to the time he spent on this.