Author |
File Description |
Mash (id: Mashek) |
Posted on 12/15/09 @ 07:35 AM (updated 01/06/17)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
Screenshot:
|
"The war never truly ended, did it? The trouble I felt day after day when she was killed... the grief, the agony.
No. It was foolish of me to think it would end with Grustik's death.
It was only the beginning."
The long fragile peace between two warring kingdoms wastes over days and years; time holds no forbearance for those unwilling to face the truth of a returning past. For Jaerith, today is a time for celebration and a time for grievance within the bleak walls of Erryth. Winter marks his forty-third birthday, but this same cold season also represents the moment in time when his wife fell to war, and the old count struggles to put aside memory's embrace.
Meanwhile, unknown and inexorable, darkness once more treads across Erertiya's borders. Vengeance leads its way, a fierce king who would see his thirst for retribution satisfied for a war lost and a father slain, nineteen years ago.
~ 0 ~
This is the complete revamp of the Second Kretharn War ~ Part I with features including:
- An epic in-depth tale spanning one playable and one cinematic scenario
- Gripping game play, including fixed force and defend-the-spot style action
- Immersive cut-scene-based narrative
- Dark atmosphere
- Highly detailed and realistic map design
- Almost 100 custom sound effects
- Many complex game play mechanics
- Difficulty-level-dynamic game play
I hope you enjoy this project!
*** This campaign received the award BEST STORY in the Game of the Year Awards of 2009 ***
UPDATES:
Version 1.1 (16/12/09): Minor grammatical changes made. Minor bug fixed where the final cut-scene did not eventuate due to the scout becoming jammed in the western gateway and cut-down by remaining enemy units.
Version 1.2 (20/12/09): Inadequate timing sequences moving enemy units around while in the fortress have mostly been improved, and the bug involving the engineer still remaining in the fort after the game has ended has also been fixed. A few other minor modifications made, together with the inclusion of a "tips" file.
Version 1.3 (23/12/09): Standard difficulty significantly revised. Less archers assault the fortress, and the HP and AP of the three main enemy commanders have been decreased accordingly. Player one's archers and onagers have had their HP marginally increased. Wardrik's stats have also been rectified with respect to each difficulty level.
Version 1.4 (4/01/17): Major update made to further polish the file, including revisions made to all dialogue, story and hints. Numerous bugs fixed. |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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BritishGuy |
Posted on 11/13/13 @ 04:47 PM
"Blood of the Bear" is a fixed force/defence scenario and a cinematic scenario which consists of amazing gameplay, excellent use of triggers, perfectly designed maps and a deep story.
Playability: 5
This was a brilliantly entertaining scenario. I am usually not a fan of fixed force scenarios, but this one changed my opinion of them. As soon as the scenario begins, you're drawn into the atmosphere and the story. The siege scenario was challenging, I will admit that I was defeated in the first two tries. Third time lucky.
No glitches found, no bugs, no crashes and no lag.
Balance: 5
The player starts off heavily outnumbered. But for the story the scenario tells, that's absolutely perfect. The player must use tactics to win the scenario, plan every move carefully and be able to manage at least two separate armies at one time.
This is different from any other fixed force/defence game because rather than just standing around defending yourself, you can only win this game by managing tactics. I knew all those hours of watching epics such as Lord of the Rings would pay off.
Creativity: 5
The creativity here is endless. I just couldn't get enough of it. Every three seconds you're noticing something new. The storytelling and the triggers are so amazingly well fit together. I have never seen such complex triggers in an AOE campaign before, not even in one designed by Ensemble Studios itself. We should all bow to the creator for he is clearly the Trigger Master.
Map Design: 5
These. Maps. Are. Amazingly. Epic.
The dark, bleak winter landscape ties in so well with the story that is being told. The structures are so well placed and designed. the environments are just simply amazing. If you download this, prepare for multiple eyegasms.
The sound work was also amazing. You really need to appreciate the sounds that have been put into this scenario.
Story/Instructions: 5
Clearly the best feature of this scenario. The storytelling skills are amazing. You really get drawn into the story and feel as if you were actually a part of it. There is so much depth and detail in the story that the author must surely be a professional novel writer.
This brilliant story has to be heard!
Additional Comments:
One of the best games I have ever downloaded. I strongly recommend this to everybody.[Edited on 11/14/13 @ 07:36 AM]
|
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 11/28/13 @ 05:38 AM
Thank you very much for your kind words BritishGuy. You might just motivate me to finish the rest of this project *opens editor*. |
Sir Robert Bruce |
Posted on 08/05/14 @ 09:12 AM
Hey, I was wondering what the "reinforcements song"(a victory hard won) is from. I get so pulled into the emotion of the moment at that point in the game because of the music. |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 08/09/14 @ 10:05 PM
It's a nice track. I believe I got it from the Transformers soundtrack. Can't remember the name of that track, but it's somewhere there. |
TheMightyTom99 |
Posted on 10/17/14 @ 01:22 PM
I am starting a Game of Thrones style fantasy series simply called "The Realms". I wondered if you would be willing to let me use some of your story in my books. I will ensure that all who read the book (which will hopefully be a lot), will know that it was you who came up with those ideas. |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 10/22/14 @ 09:47 PM
Hey TheMightyTom99, I appreciate you asking but I'm already writing this into a novel (of sorts). Alas, I'm a slow writer so it's trudging along. Good luck on your own writing by the way. :) |
TheMightyTom99 |
Posted on 10/24/14 @ 02:24 PM
I look forward to seeing this book. In which case could I expand upon your world with the book I am writing or would you prefer the ideas to remain entirely in your own hands? |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 10/30/14 @ 10:04 PM
Sorry for the late reply mate, I'm not quite sure what to say just yet. I really need to expand the world I am creating, but in saying that it would be kind of cool to see what someone else makes of it, and what could be brought forward from it. There could kind of be a series, one that obviously details Jaerith and the Erertiyans, and perhaps a separate series could draw from other nations nearby.[Edited on 08/07/15 @ 01:42 AM]
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devagrawal09 |
Posted on 02/24/16 @ 07:02 AM
I get defeated as soon as the north wall is breached and captain comes in. How should I counter them? |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 02/24/16 @ 02:31 PM
Hey devagrawal09. I usually take General Hamandis, the King's Guard, the monk and a few of the soldiers from the East Gate and set them to where the wall breach is going to be. You can use the monk to convert the enemy captain coming through the walls, in which case he will die. Happy playing. |
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