Author |
File Description |
Mash (id: Mashek) |
Posted on 12/15/09 @ 07:35 AM (updated 01/06/17)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
Screenshot:
|
"The war never truly ended, did it? The trouble I felt day after day when she was killed... the grief, the agony.
No. It was foolish of me to think it would end with Grustik's death.
It was only the beginning."
The long fragile peace between two warring kingdoms wastes over days and years; time holds no forbearance for those unwilling to face the truth of a returning past. For Jaerith, today is a time for celebration and a time for grievance within the bleak walls of Erryth. Winter marks his forty-third birthday, but this same cold season also represents the moment in time when his wife fell to war, and the old count struggles to put aside memory's embrace.
Meanwhile, unknown and inexorable, darkness once more treads across Erertiya's borders. Vengeance leads its way, a fierce king who would see his thirst for retribution satisfied for a war lost and a father slain, nineteen years ago.
~ 0 ~
This is the complete revamp of the Second Kretharn War ~ Part I with features including:
- An epic in-depth tale spanning one playable and one cinematic scenario
- Gripping game play, including fixed force and defend-the-spot style action
- Immersive cut-scene-based narrative
- Dark atmosphere
- Highly detailed and realistic map design
- Almost 100 custom sound effects
- Many complex game play mechanics
- Difficulty-level-dynamic game play
I hope you enjoy this project!
*** This campaign received the award BEST STORY in the Game of the Year Awards of 2009 ***
UPDATES:
Version 1.1 (16/12/09): Minor grammatical changes made. Minor bug fixed where the final cut-scene did not eventuate due to the scout becoming jammed in the western gateway and cut-down by remaining enemy units.
Version 1.2 (20/12/09): Inadequate timing sequences moving enemy units around while in the fortress have mostly been improved, and the bug involving the engineer still remaining in the fort after the game has ended has also been fixed. A few other minor modifications made, together with the inclusion of a "tips" file.
Version 1.3 (23/12/09): Standard difficulty significantly revised. Less archers assault the fortress, and the HP and AP of the three main enemy commanders have been decreased accordingly. Player one's archers and onagers have had their HP marginally increased. Wardrik's stats have also been rectified with respect to each difficulty level.
Version 1.4 (4/01/17): Major update made to further polish the file, including revisions made to all dialogue, story and hints. Numerous bugs fixed. |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 02/12/10 @ 09:37 PM
It's on hold at the moment, but I've made bits and pieces of all three upcoming scenarios - so a little while, actually. |
Lord Basse
Official Reviewer |
Posted on 02/14/10 @ 08:31 AM
*** This campaign received the award 'Best Story' in the Game of the Year Awards of 2009 ***
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,39574,0,10[Edited on 07/25/16 @ 05:33 AM]
|
hoangson |
Posted on 02/21/10 @ 10:33 AM
Well, I think you're making a bigger campaign, isn't it? part 2.
This year I think anyone has changed to make scenarios for AOE III, so that there aren't no more good new campaigns. |
panel
Official Reviewer |
Posted on 02/21/10 @ 07:08 PM
one word: epic.
I'm sorry I didn't get around to playing this earlier, I would've gladly voted it for game of the year.
the cutscene didn't seem long to me. and it seemed like the perfect reward for winning the battle.
good job! |
hoangson |
Posted on 02/26/10 @ 11:18 AM
Maybe i'm too young to make a campaign like this. I'm still 17 |
LuBu |
Posted on 03/02/10 @ 06:31 PM
There is no words to describe this! Its awesome! And i think i have some ideas for you cause i was about to create a similar scenario if you want any suggestions send me a pm and i will gladly help! |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 03/09/10 @ 12:07 AM
Thanks for the comments panel and LuBu, I'm very glad you both enjoyed playing the file.[Edited on 08/02/20 @ 07:26 PM]
|
hoangson |
Posted on 03/11/10 @ 07:59 AM
So Mashek,is this campaign based on true story and history, or fiction? |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 03/11/10 @ 07:08 PM
The file is fiction, just something I made up a few years ago now.[Edited on 03/11/10 @ 07:12 PM]
|
EssenceOfEnigma |
Posted on 03/11/10 @ 09:53 PM
Absolutely brill, best cinematic ive played/watched, was sad that when it ended! you should make a sequel if u ever have the time, playing as the enemy. (grey)
5/5 |
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