|
Author |
File Description |
Mash (id: Mashek) |
Posted on 12/15/09 @ 07:35 AM (updated 01/06/17)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
Screenshot:
|
"The war never truly ended, did it? The trouble I felt day after day when she was killed... the grief, the agony.
No. It was foolish of me to think it would end with Grustik's death.
It was only the beginning."
The long fragile peace between two warring kingdoms wastes over days and years; time holds no forbearance for those unwilling to face the truth of a returning past. For Jaerith, today is a time for celebration and a time for grievance within the bleak walls of Erryth. Winter marks his forty-third birthday, but this same cold season also represents the moment in time when his wife fell to war, and the old count struggles to put aside memory's embrace.
Meanwhile, unknown and inexorable, darkness once more treads across Erertiya's borders. Vengeance leads its way, a fierce king who would see his thirst for retribution satisfied for a war lost and a father slain, nineteen years ago.
~ 0 ~
This is the complete revamp of the Second Kretharn War ~ Part I with features including:
- An epic in-depth tale spanning one playable and one cinematic scenario
- Gripping game play, including fixed force and defend-the-spot style action
- Immersive cut-scene-based narrative
- Dark atmosphere
- Highly detailed and realistic map design
- Almost 100 custom sound effects
- Many complex game play mechanics
- Difficulty-level-dynamic game play
I hope you enjoy this project!
*** This campaign received the award BEST STORY in the Game of the Year Awards of 2009 ***
UPDATES:
Version 1.1 (16/12/09): Minor grammatical changes made. Minor bug fixed where the final cut-scene did not eventuate due to the scout becoming jammed in the western gateway and cut-down by remaining enemy units.
Version 1.2 (20/12/09): Inadequate timing sequences moving enemy units around while in the fortress have mostly been improved, and the bug involving the engineer still remaining in the fort after the game has ended has also been fixed. A few other minor modifications made, together with the inclusion of a "tips" file.
Version 1.3 (23/12/09): Standard difficulty significantly revised. Less archers assault the fortress, and the HP and AP of the three main enemy commanders have been decreased accordingly. Player one's archers and onagers have had their HP marginally increased. Wardrik's stats have also been rectified with respect to each difficulty level.
Version 1.4 (4/01/17): Major update made to further polish the file, including revisions made to all dialogue, story and hints. Numerous bugs fixed. |
Pages: « First « 1 2 3 [4] 5 6 7 8 9 10 11 12 13 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Joshua4missions (id: joshua4missions) |
Posted on 03/16/10 @ 05:52 PM
Playability: 5
Very nice Mashek, the playability was very entertaining, fun, as well as challenging. The music fit it perfectly and sounded great. The cutscene was very well done and actually felt like a war-torn country and had excellent planning. The entire game ran smoothly even though our computer doesn't have very good specs.
Balance: 5
This was very well balanced and was very challenging at parts. The strategy used to win was well thought out as well as realistically correct. At times I wondered if there really was thousands of soldiers cause they kept coming wave after wave. Even after reinforcements arrived it was still challenging. Very well done Mashek.
Creativity: 5
The creativity of this campaign is very good. From the ways to defend the castle to the excellent and well thought out cutscene. The story itself is very creative and I enjoyed it all.
Map Design: 5
The map design is not only great, but realistic as well. The castle surrounds an open plain which realistically made the area around the castle a "Dead mans land". The castle layout is good with two entrances making the gameplay more challenging due to multiple entrances to guard. The map design in the cutscene was well made and gave the impression of a war torn land, great job Mashek.
Story/Instructions: 5
The story created by the Author is very well thought out. Scenario designers may know that a good story is possibly the hardest to come up with. The story was both well thought out, in depth, as well as entertaining.
The Hints/Instructions were very well written out and gave just enough Hints to keep the gameplay challengeing without making it to easy. All in all Maskek did a great job in the Instructions/Hints area, which are commonly overlooked by scenario designers.
Additional Comments:
All in all, this scenario is a great example of what FF/Defend the Spot scenarios should be. The cutscene is of top quality and is very entertaining to watch.
This campaign is a MUST download if you enjoy FF/DtS gameplay.
My congratulations to the author of this great campaign, and I rate this 5 out of 5.
joshua4missions :)
|
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 03/19/10 @ 06:17 PM
Thanks very much for the review, joshua4missions. I'm simply glad people are enjoying the campaign. |
Le HuSSaR |
Posted on 04/13/10 @ 08:49 PM
excellent scenario, the best I have played in a long time
was very challenging, took me a few tries until I figured out a good strategy (then I must say it became rather easy) |
ninja banana |
Posted on 05/31/10 @ 05:01 PM
WOW
the first thing i ever downloaded and i was glad i did. Amazing stuff can't wait for the sequel![Edited on 05/31/10 @ 05:02 PM]
|
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 06/01/10 @ 09:14 AM
No worries mate, thanks for the feedback. Glad you enjoyed the game! |
IvanChile |
Posted on 06/07/10 @ 08:18 PM
es el mejor en su tipo 5pts,
It´s the best in his category 5 points |
DaveGrohl117 |
Posted on 06/12/10 @ 06:04 AM
Awesome Map. Easy 5 Stars.
Whens the sequel coming out? |
direwolf11 |
Posted on 07/29/10 @ 10:28 PM
Can't wait for the sequel :) |
CommandoDude |
Posted on 08/06/10 @ 11:14 AM
Excellent map more then worth downloading. A complete epic. You can tell how much effort went into this work (Especially the cutscene, the most detailed I've ever seen).
My only quip would be having wished I could've been allowed an extra 30 seconds or so to assign hotkeys to units and have others in slightly different positions before the battle. But that's just nitpicking.
Eagerly awaiting the sequel. |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 08/08/10 @ 09:09 PM
Thanks for all your comments![Edited on 08/03/20 @ 12:00 AM]
|
Pages: « First « 1 2 3 [4] 5 6 7 8 9 10 11 12 13 » Last » |
HGDL v0.8.2 |
Rating |
---|
5.0 | Breakdown |
---|
Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 22,377 |
Favorites: [] | 26 |
Size: | 15.79 MB |
Added: | 12/15/09 |
Updated: | 01/06/17 |
|