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Author |
File Description |
Mash (id: Mashek) |
Posted on 12/15/09 @ 07:35 AM (updated 01/06/17)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
Screenshot:
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"The war never truly ended, did it? The trouble I felt day after day when she was killed... the grief, the agony.
No. It was foolish of me to think it would end with Grustik's death.
It was only the beginning."
The long fragile peace between two warring kingdoms wastes over days and years; time holds no forbearance for those unwilling to face the truth of a returning past. For Jaerith, today is a time for celebration and a time for grievance within the bleak walls of Erryth. Winter marks his forty-third birthday, but this same cold season also represents the moment in time when his wife fell to war, and the old count struggles to put aside memory's embrace.
Meanwhile, unknown and inexorable, darkness once more treads across Erertiya's borders. Vengeance leads its way, a fierce king who would see his thirst for retribution satisfied for a war lost and a father slain, nineteen years ago.
~ 0 ~
This is the complete revamp of the Second Kretharn War ~ Part I with features including:
- An epic in-depth tale spanning one playable and one cinematic scenario
- Gripping game play, including fixed force and defend-the-spot style action
- Immersive cut-scene-based narrative
- Dark atmosphere
- Highly detailed and realistic map design
- Almost 100 custom sound effects
- Many complex game play mechanics
- Difficulty-level-dynamic game play
I hope you enjoy this project!
*** This campaign received the award BEST STORY in the Game of the Year Awards of 2009 ***
UPDATES:
Version 1.1 (16/12/09): Minor grammatical changes made. Minor bug fixed where the final cut-scene did not eventuate due to the scout becoming jammed in the western gateway and cut-down by remaining enemy units.
Version 1.2 (20/12/09): Inadequate timing sequences moving enemy units around while in the fortress have mostly been improved, and the bug involving the engineer still remaining in the fort after the game has ended has also been fixed. A few other minor modifications made, together with the inclusion of a "tips" file.
Version 1.3 (23/12/09): Standard difficulty significantly revised. Less archers assault the fortress, and the HP and AP of the three main enemy commanders have been decreased accordingly. Player one's archers and onagers have had their HP marginally increased. Wardrik's stats have also been rectified with respect to each difficulty level.
Version 1.4 (4/01/17): Major update made to further polish the file, including revisions made to all dialogue, story and hints. Numerous bugs fixed. |
Pages: « First « 1 2 3 4 [5] 6 7 8 9 10 11 12 13 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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DarkestLink94 |
Posted on 08/12/10 @ 12:57 AM
I was gonna post a review but I knew I wouldn't do this Campaign the honor.
The main battle was insane the countless invaders made me at one point just want to give up!
Most campaigns do that, they throw a battle at you and want you to figure it out. However I kept postioning the men at the west gate and balancing them at the east gate and I actually won. The catapults ungodly helped.
After 4 unsuccessful tries i managed to get to the finale battle and the enemy general charged my king! The sound effects plus all the work up from all the previous warfare made me shake cause I did not want to lose after all that. I managed to get past my last bit of troops and charged the king with just 20 hp left and Gaar or the Kings body guard. Managed to hit him once before he could 1 hit kill the king. I was so happy and relieved i jumped up and knocked my key board to the floor!
The soung effects and the battle made me play this Campaign again and again. It makes me shed a tear knowing that people still make amazing campaigns for this timeless game. Thank you sir. |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 08/13/10 @ 01:59 AM
Well, I am flattered. Thank you for the comment and I am glad you enjoyed the game. The strategy you used to win is how I generally win the game; focus most of your attention on the west gate while looking back every now and then at the east to make sure things are in check. |
spasinarko |
Posted on 08/15/10 @ 01:03 PM
I have been playing AoK from long time ago, but since I got my new computer I stopped playing. Recently I had to go on a vacation so I picked up my old laptop which was really slow and I played only AoK. This is my first time visiting this forum and I have to admit that this mod was the reason to make a account here. This mod is amazing man, I can´t believe that such things can be made with AoK.
I really LOVED this campaign and would really LOVE to see if you make more parts and scenarios, much love. |
G omega |
Posted on 11/30/10 @ 06:52 PM
I want to play the siege of prothenia by Gustik... |
XxAOE FanxX |
Posted on 12/16/10 @ 02:02 AM
How did u add the special wall? I shall also make a map but i need those walls. Sorry for my english, im from the vikings(Norway) |
anter175 |
Posted on 12/23/10 @ 06:17 PM
XxAOE FanxX norway... im from sweden :) |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 12/25/10 @ 09:18 PM
@XxAOE FanxX
You can find the TWAL in a number of utilities, however probably the easiest thing to do would be to download "Campaign Manager", extract the .scx from this file and map copy the wall from the scenario itself and into your own file.
You can find Campaign Manager here:
http://aok.heavengames.com/blacksmith/showfile.php?fileid=5613 |
Thekingof555 |
Posted on 12/26/10 @ 02:54 AM
I decided to rewrite my review:
PLAYABILITY: 5
The Blood of the Bear is an epic campaign which consists of one great siege scenario and a well worked out cutscene. Although you had an enormous army under your command, it wasn't too hard to micromanage. I haven't experienced any bugs or lagg. I have played this scenario various times on standard and moderate. I haven't won on hard difficulty yet. I think the replay value is great. The cutscene in the second scenario is also very good. No bugs!
BALANCE: 5
The first time I played this scenario; well, it was actually one of the first files I played. I didn't have any experience with fixed force scenarios. I played it on standard and got easily crushed. Later, I tried it again and with the right tactics you win. On moderate difficulty I hadn't any big problems either; it was harder though. Much later, I tried to play it on hard, but as I already said: I lost. I haven't tried it again, but I'm sure it is beatable. This difficulty dynamic-stuff is well worked out. The cutscene in the second scenario is flawless. The "display-instructions" in the cutscene are well timed. You can easily keep up with them and still see what is happening.
CREATIVITY: 5
The first scenario: "The storm" is a remake of one of Mashek's previous scenarios. Honestly, I haven't played that scenario yet, but I believe this one is a great improvement. This Campaign is very creative worked out. You are heavily outnumbered and have to defeat a large force of invaders. Finally cavalry-reinforcements come and save the day. It is a bit like "The Lord of the Rings"; but for me, that doesn't matter. The siege is made in a incredibly good way. The music is very well chosen; you get really the "feeling" that you have to lead your troops into victory. The cutscene-scenario is presented in a unique way I have never seen before; which is really good.
MAP DESIGN: 5
Once again: absolutely great! The map design is gorgeous. It really looks like a sad winter landscape. Also the city is very well designed; there are two gateways you need to defend initially. They are positioned well and it really fits with the rest of the city. Outside, the map design isn't cluttered which is good because you need to fight there with a large cavalry force later in the game. This improves the playability-rating a lot. The map design in the Cutscene is nice too! It also looks like a sad winter landscape, which is needed for the theme of the campaign.
STORY/INSTRUCTIONS: 5
This Campaign has a well written story which has much dept and is easy to understand. It feels like it is a part of a good book! The in-game instructions and objectives are clear. There are also a lot of tips and hints written, too much for me I think. I prefer to play and see how it will go rather than read trough the tons of tips and hints you get. But still: very good. It's better for someone who is more patience as me :D.
ADDITIONAL COMMENTS:
This is one of the best campaign to date. I like this kind of scenarios! I hope that one day a sequel will release. This is a highly recommended download![Edited on 12/27/10 @ 10:46 AM]
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G omega |
Posted on 01/02/11 @ 02:23 PM
Can I do a new scenario of blood of the bear? I will give you your credits! The scenario will be a single player, the firrst siege of prothenia( the siege of gustik). Or you could do It, bu I want this scenario...[Edited on 01/02/11 @ 02:24 PM]
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Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 01/02/11 @ 06:33 PM
Yeah, sure. Why not?
By the way, I changed Prethonia to Erryth because I thought it was more suitable.
Oh, and thank you very much for the review Thekingof555![Edited on 08/03/20 @ 12:06 AM]
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Pages: « First « 1 2 3 4 [5] 6 7 8 9 10 11 12 13 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 22,377 |
Favorites: [] | 26 |
Size: | 15.79 MB |
Added: | 12/15/09 |
Updated: | 01/06/17 |
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