Author |
File Description |
Mash (id: Mashek) |
Posted on 12/15/09 @ 07:35 AM (updated 01/06/17)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
Screenshot:
|
"The war never truly ended, did it? The trouble I felt day after day when she was killed... the grief, the agony.
No. It was foolish of me to think it would end with Grustik's death.
It was only the beginning."
The long fragile peace between two warring kingdoms wastes over days and years; time holds no forbearance for those unwilling to face the truth of a returning past. For Jaerith, today is a time for celebration and a time for grievance within the bleak walls of Erryth. Winter marks his forty-third birthday, but this same cold season also represents the moment in time when his wife fell to war, and the old count struggles to put aside memory's embrace.
Meanwhile, unknown and inexorable, darkness once more treads across Erertiya's borders. Vengeance leads its way, a fierce king who would see his thirst for retribution satisfied for a war lost and a father slain, nineteen years ago.
~ 0 ~
This is the complete revamp of the Second Kretharn War ~ Part I with features including:
- An epic in-depth tale spanning one playable and one cinematic scenario
- Gripping game play, including fixed force and defend-the-spot style action
- Immersive cut-scene-based narrative
- Dark atmosphere
- Highly detailed and realistic map design
- Almost 100 custom sound effects
- Many complex game play mechanics
- Difficulty-level-dynamic game play
I hope you enjoy this project!
*** This campaign received the award BEST STORY in the Game of the Year Awards of 2009 ***
UPDATES:
Version 1.1 (16/12/09): Minor grammatical changes made. Minor bug fixed where the final cut-scene did not eventuate due to the scout becoming jammed in the western gateway and cut-down by remaining enemy units.
Version 1.2 (20/12/09): Inadequate timing sequences moving enemy units around while in the fortress have mostly been improved, and the bug involving the engineer still remaining in the fort after the game has ended has also been fixed. A few other minor modifications made, together with the inclusion of a "tips" file.
Version 1.3 (23/12/09): Standard difficulty significantly revised. Less archers assault the fortress, and the HP and AP of the three main enemy commanders have been decreased accordingly. Player one's archers and onagers have had their HP marginally increased. Wardrik's stats have also been rectified with respect to each difficulty level.
Version 1.4 (4/01/17): Major update made to further polish the file, including revisions made to all dialogue, story and hints. Numerous bugs fixed. |
Pages: « First « 1 2 3 4 5 6 7 [8] 9 10 11 12 13 » Last » |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 07/19/11 @ 02:01 AM
Well I am glad you figured out what was causing the crashes and enjoyed the project overall. Thanks for playing and for your feedback. |
Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 07/19/11 @ 08:27 AM
Found a bug: In the end when wardick pursues tyronis, and there are units in the way he kills them and stops (before he says: fear me tyronis i come for you!) Then he is just standing there and i can just kill him. |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 08/01/11 @ 11:05 PM
Hmmm... that's odd and shouldn't happen. If my memory serves me (and it's been years since I last looked at the scenario!) I had Wardrick tasked to Tyronis on a continuous loop at certain intervals to avoid problems like the one you mentioned. Are you sure Wardrick isn't simply in a frozen animation? :-p |
Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 08/02/11 @ 04:34 AM
Wardick is only stopping before he says "Fear me Tyronis, i come for you" (of course only if i have soldiers there) If i don't have any units there to attack him, he is looping tasking to King Tyronis.[Edited on 08/02/11 @ 04:38 AM]
|
Mephiles5 |
Posted on 08/07/11 @ 07:39 PM
What a great campaing!I only played a bit of the first scenario and wow!i got impressed.Keep it! |
Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 09/17/11 @ 06:53 AM
Btw, Mashek, i would like to know the real name of the song "Fts Ms - The Path to revenge" I would greatly apreciate it :) |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 09/21/11 @ 12:01 AM
dragonslayermcmx, it's from the Passion of the Christ film score. IIRC its original title is 'crucifixion'. |
Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 09/21/11 @ 10:36 AM
okay, as i see this was not the only song you used in it... thanks :) |
imd658land |
Posted on 10/21/11 @ 05:18 AM
A easy way to win the game on standard is to put your engineer by your tower of the white dragon. Then let all of your troops retreat to the north side of the castle and wait.
After the enemies have gotten through the gate they will proceed the Tower of the white Dragon. They will not attack you villager because you have it on standard and you just select you catapults and your archers and FIRE!
(The enemie will not attack you if you shoot from under the cliff)
|
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 10/22/11 @ 11:56 PM
Now that's just too crafty! |
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