Author |
File Description |
Mash (id: Mashek) |
Posted on 12/15/09 @ 07:35 AM (updated 01/06/17)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
Screenshot:
|
"The war never truly ended, did it? The trouble I felt day after day when she was killed... the grief, the agony.
No. It was foolish of me to think it would end with Grustik's death.
It was only the beginning."
The long fragile peace between two warring kingdoms wastes over days and years; time holds no forbearance for those unwilling to face the truth of a returning past. For Jaerith, today is a time for celebration and a time for grievance within the bleak walls of Erryth. Winter marks his forty-third birthday, but this same cold season also represents the moment in time when his wife fell to war, and the old count struggles to put aside memory's embrace.
Meanwhile, unknown and inexorable, darkness once more treads across Erertiya's borders. Vengeance leads its way, a fierce king who would see his thirst for retribution satisfied for a war lost and a father slain, nineteen years ago.
~ 0 ~
This is the complete revamp of the Second Kretharn War ~ Part I with features including:
- An epic in-depth tale spanning one playable and one cinematic scenario
- Gripping game play, including fixed force and defend-the-spot style action
- Immersive cut-scene-based narrative
- Dark atmosphere
- Highly detailed and realistic map design
- Almost 100 custom sound effects
- Many complex game play mechanics
- Difficulty-level-dynamic game play
I hope you enjoy this project!
*** This campaign received the award BEST STORY in the Game of the Year Awards of 2009 ***
UPDATES:
Version 1.1 (16/12/09): Minor grammatical changes made. Minor bug fixed where the final cut-scene did not eventuate due to the scout becoming jammed in the western gateway and cut-down by remaining enemy units.
Version 1.2 (20/12/09): Inadequate timing sequences moving enemy units around while in the fortress have mostly been improved, and the bug involving the engineer still remaining in the fort after the game has ended has also been fixed. A few other minor modifications made, together with the inclusion of a "tips" file.
Version 1.3 (23/12/09): Standard difficulty significantly revised. Less archers assault the fortress, and the HP and AP of the three main enemy commanders have been decreased accordingly. Player one's archers and onagers have had their HP marginally increased. Wardrik's stats have also been rectified with respect to each difficulty level.
Version 1.4 (4/01/17): Major update made to further polish the file, including revisions made to all dialogue, story and hints. Numerous bugs fixed. |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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imd658land |
Posted on 10/24/11 @ 09:45 AM
Well it only took 4 hours.[Edited on 10/24/11 @ 09:47 AM]
|
Bufon1151 |
Posted on 11/10/11 @ 10:23 PM
Excelent. Congratulation. Don't have any word to say, only a question ¿When are you going to post the next part? Thanks |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 11/11/11 @ 11:19 PM
Bufon1151, thanks for playing and I'm glad you enjoyed the game. I am currently designing part 2 and hope I will be able to feature a release mid next year. |
Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 11/12/11 @ 07:23 AM
i hope i don't bother you with asking again for some sound effects :P
What is the name of "Krethar Unleashed" and "What will come"? |
imd658land |
Posted on 11/13/11 @ 07:33 AM
Is it possible to win it on hard?
I tried and tried!
I T'S I M P O S S I B L E !!
what's the best strategy.
And I had one final question are there any other dutch players on age of heaven!
[Edited on 11/13/11 @ 07:44 AM]
|
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 11/13/11 @ 09:31 PM
dragonslayermcmx,
While I can't remember the exact names of the original versions, I can tell you that 'Unleashed' comes from 'the Passion of the Christ' score and 'What Will Come' is from the 'Tears of the Sun' score. You can Google search the movies and buy the soundtracks off Amazon.
imd658land,
I'm sure it's possible! :-D
If you can pull off the right amount of micromanagement and tactics you should be able to hold out just long enough until reinforcements arrive. I personally like to just hold the gates. Use the beserk-looking infantry in the front backed up by huskarls in the back. Set your archers and onagers further behind and regularly micromanage your onagers to lay waste to the enemy attacks.
There are many Dutch players on AoKH. However, you will probably find most of them browsing the forums:
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=t&fn=4 |
imd658land |
Posted on 11/16/11 @ 10:39 AM
Thanks! :) |
Operation X |
Posted on 01/10/12 @ 12:43 PM
By The Name Of King Grustick Of Krethar!
I Demand The Second Chapter Of This Outstanding Campaign! |
speedyweev2000 |
Posted on 02/19/12 @ 05:49 AM
imma play it now, xD
edit: First level really hard[Edited on 02/20/12 @ 07:01 AM]
|
panel
Official Reviewer |
Posted on 02/20/12 @ 07:04 AM
speedyweev2000, stop double-posting. you've already been told this countless times. when you want to add something to what you've just posted, please use the EDIT button. Thank you! |
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