|
Author |
File Description |
Mash (id: Mashek) |
Posted on 12/15/09 @ 07:35 AM (updated 01/06/17)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
Screenshot:
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"The war never truly ended, did it? The trouble I felt day after day when she was killed... the grief, the agony.
No. It was foolish of me to think it would end with Grustik's death.
It was only the beginning."
The long fragile peace between two warring kingdoms wastes over days and years; time holds no forbearance for those unwilling to face the truth of a returning past. For Jaerith, today is a time for celebration and a time for grievance within the bleak walls of Erryth. Winter marks his forty-third birthday, but this same cold season also represents the moment in time when his wife fell to war, and the old count struggles to put aside memory's embrace.
Meanwhile, unknown and inexorable, darkness once more treads across Erertiya's borders. Vengeance leads its way, a fierce king who would see his thirst for retribution satisfied for a war lost and a father slain, nineteen years ago.
~ 0 ~
This is the complete revamp of the Second Kretharn War ~ Part I with features including:
- An epic in-depth tale spanning one playable and one cinematic scenario
- Gripping game play, including fixed force and defend-the-spot style action
- Immersive cut-scene-based narrative
- Dark atmosphere
- Highly detailed and realistic map design
- Almost 100 custom sound effects
- Many complex game play mechanics
- Difficulty-level-dynamic game play
I hope you enjoy this project!
*** This campaign received the award BEST STORY in the Game of the Year Awards of 2009 ***
UPDATES:
Version 1.1 (16/12/09): Minor grammatical changes made. Minor bug fixed where the final cut-scene did not eventuate due to the scout becoming jammed in the western gateway and cut-down by remaining enemy units.
Version 1.2 (20/12/09): Inadequate timing sequences moving enemy units around while in the fortress have mostly been improved, and the bug involving the engineer still remaining in the fort after the game has ended has also been fixed. A few other minor modifications made, together with the inclusion of a "tips" file.
Version 1.3 (23/12/09): Standard difficulty significantly revised. Less archers assault the fortress, and the HP and AP of the three main enemy commanders have been decreased accordingly. Player one's archers and onagers have had their HP marginally increased. Wardrik's stats have also been rectified with respect to each difficulty level.
Version 1.4 (4/01/17): Major update made to further polish the file, including revisions made to all dialogue, story and hints. Numerous bugs fixed. |
Pages: « First « 1 2 3 4 5 6 7 8 9 [10] 11 12 13 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Partner |
Posted on 03/16/12 @ 01:19 PM
Nice campaign...
Hard & powerful playable..[Edited on 03/17/12 @ 05:34 AM]
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Mathyis |
Posted on 05/20/12 @ 07:21 AM
the second level was fantastic! |
WildCardDoW |
Posted on 01/21/13 @ 04:14 PM
Blood of the Bear is an fixed force style scenario involving two maps, the first is an epic and desperate confrontation from the player's point of view, they must defend Erryth, their capital and home, at all costs as a vast horde besiege the town. The horde are led by a men who seeks vengeance, as men are want to do. His reasons for this unfold throughout the campaign.
Playability: 5
The siege is a well designed affair, the player must shift their attention quickly from gate to gate as they micromanage their units into an organised defensive unit, holding each gate. The player's units comprise of Huskarls and Berserkers for close encounters and a small amount of longbowmen and siege catapults. The player also has a number of hero's that must keep alive. The battle is tense and fraught, the game keeps track of your kills, and as that number increases the number of defenders slowly dwindles. When reinforcements arrive it's a relief, they are quickly handed over to the player's control and the battle begins anew.
I felt that there are elements of re-playability here, the player can upgrade to higher level's of difficulty when they master the first.
A single villager is offered to repair the catapults, and once they are lost the player loses these units
Balance: 5
As mentioned the difficulty level's offer a challenge, I couldn't see someone finding themselves stuck between two difficulties, as the increase from Standard to Moderate simply requires a more balanced approach, possibly a greater use of the hero's to help fight enemy captain's, and perhaps a more tactful use of the catapults, at times on standard I simply told them attack an area was less concerned with how this may affect my units.
A single villager is offered to repair the catapults, and once they are lost the player loses these units the difficulty increases enormously.
I found Hard to be above my abilities, but there are some out there that will relish the challenge and overcome it.
Creativity: 5
The creativity in the first scenario is strong, the player get's an indication of how they are progressing as the kills rack up, if I was to offer a suggestion it might be that the player's losses could be tracked. The player is also offered warning's if there troops get over eager and attack forward into the enemy at the early stages.
Where the creativity really shines through is on the second scenario, a cutscene, which offers a lovely human aspect to the previous scenario. It is well thought out and offers more information the fraught history between these two old enemies, the personal loss on both sides, and the number of deaths suffered.
Map Design: 5
Erryth and the surrounding countryside are well designed, the designer makes use of some of designer tricks, including the unique wall architecture.
The second map is quite beautiful, the landscape is bleak and desolate, farms are dead, houses burn as armies cause destruction.
Our narrator stands above such a scene as he outlines his thoughts on the vents that have occurred, and why they continue.
Story/Instructions: 5
The author offers lovely descriptive moments in History and in the Objectives screen that set the scene for the player and offer the thoughts of the men involved. Where the story really shines through is in the second scenario, we are offered glimpses of battles long fought, and of the people who died.
In terms of instruction they are well thought out offering the player enough details to defend the town, throughout the hints and scouts there are numerous tips and hints offering the player advice.
Additional Comments:
I recommend this campaign to all, the only loss to it is that e may never see this story finished. |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 02/10/13 @ 10:28 PM
Appreciate the review WildCardDoW! Also, it's nice to see an old name return to the site. ;-) |
hellenicspirit |
Posted on 04/02/13 @ 08:23 AM
Hey , wonderfull work you've done here ..thx for it, awesome ..
Btw, could you tell me what wall mod it is that makes walls so beautiful ? and is it compitable with the New UserPatch v1.2 ??
cheers |
mrplaya |
Posted on 04/16/13 @ 01:08 AM
does it end after the cinematic scenario
or there is another scenario |
Nialinius |
Posted on 06/02/13 @ 03:08 PM
This is hard even on Standard difficult, I was defeated just as reinforcements arrived :/
Great work, it's been years since I played custom campaigns and I'm getting back into it again. |
SkyL |
Posted on 07/06/13 @ 08:06 PM
can you tell me the name of the song from soundtrack?
P.S. - SoP Ms - strength and valor
- SoP Ms - a victory hard won |
SkyL |
Posted on 07/13/13 @ 10:16 AM
come on guys please tell me the name of the songs from campaign sountrack, i really want to know they are godlike :
SoP Ms - a victory hard won
SoP Ms - strenght and valor |
Mash (id: Mashek)
Staff
Official Reviewer
File Author |
Posted on 08/23/13 @ 09:29 AM
@SkyL, the songs you listed are actually from the Transformers (the first movie) soundtrack!
@mrplaya, there's meant to be a second part to the project but for whatever reason it's still sitting unfinished in my scenario editor! :-D
@Nialinius, despite having no luck with the game I'm glad you've enjoyed it and thanks for the compliment. I did make the game with a more skillful audience in mind. If I ever get to completing the second part to this project I'll be sure to make standard a lot easier! |
Pages: « First « 1 2 3 4 5 6 7 8 9 [10] 11 12 13 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 22,377 |
Favorites: [] | 26 |
Size: | 15.79 MB |
Added: | 12/15/09 |
Updated: | 01/06/17 |
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