This is my first scenario I've posted. All comments welcome, good or bad. Email berserkerjerker [at] gmx [dot] com. It’s a single scenario not based on any historical event with some humor. All the sound files and read me text are included in the zip file.
You play Lord Dantares, your king has been acting strangely and you are suspicious of his new royal advisor "Sabato". The king and Sabato have a task for you.
This is quite a large scenario with over 190 triggers. You will travel from one end of the land to the other and eventually come full circle and confront "Sabato", who uses some very powerful magic! I hope you enjoy this scenario as much as I did making it.
Many thanks to those who helped me test Sabato the Witch.
The story continues in Sabato Returns V1-3
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-Playability: Very well, until the last part. There were several types of gameplay, and different ways to get to objectives. Only at the end you had to defend your ally from a giant army, and defeat a well protected fortress starting with virtually nothing! And also the army you recruited at the desert did not actually have to fight anyone, that made it unrealistic. 4-
-Balance: The game was pretty well balanced all along the way, having some good challenges, until the last part. 4
-Creativity: Awesome! Amazing and unexpected events throughout the whole scenario. Many different characters and creatures with lots of interesting personalities!5
-Map Design: Very good. But try using more GAIA objects to spice it up. Also have more elevation; when I fought with the bandits, it was very hard to find a good defence spot! 4
-Story/Instructions: The story is terrific! This wicked witch is trying to overtake several cities/kingdoms through a series of spells and attacks and... well, I will not give it all away. All instructions were clear and well made. 5
-Overall: I thought this was very good, until the last part... that I already mentioned.
-Suggestions: Expand the whole thing a little bit. Do not be lazy, and take your time to add a trigger or two to each part of the scenario. Like at the first broken bridge, have the builder come onto it, examine it, then take some time to repair it. Add some more reality to the whole thing. Also make it impossible to find the repairer's supplies before you speak to him. Finally, for some reason at the very end, Sabato came out of the fortress and attacked my camp; - fix that.
Now about the last part. Have the player defend the city of Brechovian (spelling), and make it an objective. Also let the player build up some before crushing the whole army onto the city. I do not know how, but change the last part!
An evil witch takes over control of King Harrold, who has for many years kept trade stability, and peace between the neighboring towns. Suddenly it all comes crashing down, as mistrust and senseless acts of violence start to surface, undermining any chance of further peaceful relations. Lord Dantres (You) now is faced with the task of somehow finding the source of the problem, and eliminating it.
PLAYABILITY: An enjoyable and absorbing game to say the least. Exploring the map early on in the game proved most helpful, and required some strategic moves. There was one small downside to the playability, that caused me to save quite often so that I could figure out a defensive plan. At one point in the game I was overwhelmed with my enemy, plus given the task of protecting a neighboring town. It was not so much a difficulty problem but more of an adjustment.
BALANCE: Aside from what I just mentioned the game has a near perfect balance. I had places to heal an ally that was capable of defending itself from smaller attacks, and enough resources to build a strong army. I never encountered any bugs throughout the game.
CREATIVITY: Excellent! A nice blend of interesting quests and battles are to found throughout the whole scenario. The last battle was one of the highlights of the creative aspects of the game, as it took into consideration, and boosted the balance, story, playability. There is more, but I don’t want to give too much away.
MAP DESIGN: A nice playing map with a realistic feel. I liked the way it makes a complete circle from the starting town and back again, which added to the playability. The towns have front a back entrances as well as secondary roads and this pretty much kept me on my toes for a while.
STORY/ INSTRUCTIONS: Except for a few misspelt words, the story and instructions are not lacking, but rather enhances the overall game. The story is developed throughout the game, and rest assured the instructions are not far behind, , except for a few places where you have to use the subtle hints added in the story line.
This is one of the better campaigns i've played in a while
Nice job Berserker Jerker
Sabato the Witch is a fantastic adventure game in a mix of FF, RPS, and B&D. There is a few dialogue message bugs when scouting ahead, where the dialogue would presume that our hero Lord Dantares was present, but it did not hinder completion of the game. There was some disappointment in the exploring aspect of the game and again with the scouting ahead. Finding aspects and areas of play and slightly upsetting what seemingly was the intention for play. The B&D aspect is not without fun, but being open ended it lacked the sense of accomplishment that the other more balanced aspects of combat and play had. This is a very challenging and fun game, and the surprise events and creative portrayal of the story through game play is fantastic. 4
The balance of the FF combat aspects that required strategy was excellent. The slight disappointment came with the B&D aspect that was left open ended through a fantastic amount of resources, and time. So the battle for King Harrolds city stronghold seemed more a matter of time on my hands than difficult. A note here would be that it is difficult to balance B&D with FF elements without creating special circumstances for victory and instructions for them. I would suggest limiting the resources and maybe even use a time limit for the B&D to quicken the pace of a win or lose aspect. The difficulty in balancing these two game types also comes from the time it takes to build, where you don't want your players building and staving off attacks for an hour only to find that they don't have enough to win the battle. A lot of attention must be given to tracking the build. So that you can instruct the player in game through messages and objectives to their likelihood of winning. An example would be instructing the player on how soon and what they should research, or some idea of the resources they will have to accumulate and what the limits of them might be. This can be done creatively as a mix of sound instructions, hints, and scouts, and messages. I'm not proposing that strict limits be placed, rather just some required play to win. 4
The creativity in this scenario is found in every aspect of the design and categories for review. The greatest aspect is the creative portrayal of the story through the dialogue, the characters, the events, and the game play. Even where I was slightly disappointed by the game play, I was rewarded with the continuation of the game plot that was both interesting and often very funny too. The audio was very good to excellent in my experience, with my favorite being the track implemented during the final battle with Sabato. 5
The design worked to portray the scenario well, and was technically sound for the most part. Sebastian the town/city left something to be desired. Not for the portrayal and the burning buildings that was very good but because of the large army there that seemed out of place amidst all that destruction. The design was average to excellent depending on where you were on the map. It was a very good map design. 4
Story and Instructions:
The short story is perfect for scenario game play. It is not deep with meaning or moral but it doesn't pretend to be either. It is a adventure with obvious goals and character motives. The exaggerated characters are both menacing and funny. The events created to keep you with the story do startle, and surprise. The Instructions are more than adequate for the intention to instruct in game only. 5
A great scenario; play it, save often, have fun!
I enjoyed Sabato the Witch very much. This very creative Scenario by Berserker jerker is full of humour and big battles. I liked the FF style of this very fun and creative scenario. I can’t wait to play the next scenario which I just downloaded.
The Scenario is very challenging but not impossible. The FF Style means that you don’t have a lot of units to use in the large battle sequences. However there are places to heal your soldiers and there are constant tributes from your allies if you have a market.
The Scenario is very creative. I like the Firestorm and the classic humour of the scenario. The Humorous and Interesting Dialog between the characters was very cool. The Map Design was nice and fitted the very creative story very nicely.
Map Design: 5
The very beautiful map design fitted the story very well. It has a very nice use of Cliffs and Elevation as well as very good Terrain Mixing. The use of GAIA Units is fantastic. The Towns are spaced out very well and look very pretty. The ruined town was done especial well.
Sabato is a very creative and fun story. It is a highly enjoyable and funny story about a Witch who takes control of the King. The Instructions in the scenario are clear and easy to understand. I knew what to do at all points
Sabato the Witch was one of the first scenarios I downloaded and played when I discovered Age of Kings Heaven back in 2005. It therefore holds a lot of nostalgic value to me. Recently I decided to play it again, for the first time in probably four years, to see whether it would still hold up. I can quite happily say that it does!
PLAYABILITY: The scenario is entertaining from start to finish. You step into the shoes of the pretty faceless brave knight Dantares, and your mission is to go and attack General Bravis who recently has turned against King Harrold, and his new advisor Sabato. You quickly discover, however, that Bravis really is the good guy, as Sabato has bewitched the king and is using his influence to take over the kingdom. From here on you get a number of varied challenges, ranging from one on one duels and retrieving lost trade carts, to invading the unnamed Capitol and defeating Sabato.
I don't remember encountering any bugs or glitches, and the AI provides a decent challenge, ensuring that the latter part of the scenario stays a challenge. Overall it's a solid piece of work, but the plentiful humour and great atmosphere bring it above the rest. All in all, a five.
BALANCE: Having played the scenario on Moderate, I must say the balance of the scenario is so-so. The first half of the scenario, where you travel across the map until you set up camp in Old Bracehaiven, isn't very challenging. The two AIs do require you to be on your toes when the bandits attack, or when Sabato send her large armies towards you. But because you have endless resources around you, as well as early tributes from Sabastion, you are never really under any serious threat. Overall, it's pretty good, but it could do with some beefing up of the early half, and reducing the number of resources quite dramatically. 4-
CREATIVITY: Seeing as the scenario was released in 2003, which is 10 years ago (man this game is old, and still just as awesome!), most of the tricks and events used in this scenario are commonplace today, and some were back then as well. However, there are still a lot of creative bits, like duel with the gladiator, Sabato's magical barrier, the wise sage and so forth. The variation in missions also means that there's always a new challenge ahead. So, while it's no mind-blowing masterpiece, and taking into account that designing has evolved a lot since it was released, I don't think there is too much more to ask for! 5-
MAP DESIGN: The map design is a definite weakness. It's by no means awful or anything, but it is quite plain; and the age of the project doesn't quite excuse that. The map is made up of mainly of leaves and oak trees, with a couple rivers and towns here and there. This makes it quite plain to look at and travel across. While the spacious forests do allow for a lot of realism, it isn't exactly eye-catching. If you look at the map from a structural and strategic point of view, though, it's pretty good: the map is set up in such a way that you are often rewarded for not following the beaten path, and side quests are easy to follow through. The Capitol's defense is also very well designed, making it very hard to penetrate. The tiny island in the river and the bridges also make up very natural bottlenecks in battle. 4.
STORY & INSTRCUTIONS: The story is quite predictable, and not really new in any way. It's enjoyable, but not mind-blowing. That doesn't make it boring, however, as the humour and the side characters really bring it up. The instructions are also quite sufficient, and you never get lost in the game. 4.
All in all, even when you disregard the nostalgic value, this is still quite an enjoyable scenario. It may not be anywhere near it's successors (Sabato Returns and Sabato's Holy Grail) in terms of uniqueness and entertainment, but it is still a gem, and it definitely sets the tone for the sequel! If you've never played it, you probably won't regret downloading it!
[Edited on 04/27/13 @ 04:48 AM]