Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Projects
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates


Battle

Download File Post Review Post Comment
Author File Description
MrEgo
File Details
Version: The Conquerors
Style: Build and Destroy
Still need help Making Some triggers
Message me or email me at bradleighmckenzie_sheridan@Hotmail.com
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Mashek
Staff
Official Reviewer
I have moved this file to Single Player Projects. When you have finished this scenario, I will move it back to Single Player Scenarios.

By the way, let the downloaders know what exactly you want help with. What kind of trigger work are you in need of assistance with?

- Blacksmith Admin
TheLaughingMule A great source of info is in the AoKH Scenario Design FAQ here:

http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=4&tn=37500&f=4,,0,20&st=300

Also check out the AoKH University for Scenario Design articles for trigger tips.
MrEgo
File Author
I want to know how to move objects to an area like an Outpost to a wall, Get Walls to be destroyed after a certain amount of time,And how to make the view changer go slower instead of super fast.
Lakayaa Remove/kill the tower, then create the tower again in another location. This will move it. If you're worried about the small points change here, there are workarounds - post another comment and I will go into more detail here.

For killing walls after a certain point:

Condition: Timer ... X seconds
Effect: Kill/remove object. Set source player to the player who controls the walls. Set the area to wherever the walls are that you want killed/removed. Tip: to set the area, click "set area" once, then select the area where the walls are that you wanted killed.

---------

The slower view change problem is not fixable through the scenario editor alone, although mouse sensitivity may work (I doubt it, though).
MrEgo
File Author
Ok thanks for the help :D
bereth14 You can make a slower view change by using a timer and a series of small jumps such as:
Trigger 0 (On/Off)
Timer: 1
Change View: (a small amount)
Activate Trigger: Trigger 1
Trigger 1 (Off)
Timer: 1
Change View: (a little further)
Activate Trigger: Trigger 2
Et cetera et cetera.

[Edited on 01/03/10 @ 02:27 PM]


Post Review Post Comment

HGDL v0.7.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:130
Favorites: [Who?]0
Size:49.41 KB
Added:12/21/09