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Downloads Home » AI Files » Kucluk Wonder

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Kucluk Wonder

Author File Description
File Details
Version: The Conquerors 1.0c
This is my first AI submited to AOKH blacksmith.
The AI is non-cheating AI that play wonder race game only.

Tested in normal tech and full tech.
If game is full technology (no civ bonus), average time to finish wonder is 31 minutes.

Should faster for some civ when playing not in full tech game. The fastest during the test is when playing spanish, it can finish build wonder less than 30 minutes. That because spanish has bonus to villager that build building 30% faster. The average time with normal technology is same, that is 31 minutes.

That's all.

UPDATE (04 Jan 2010):
- Fix error not going to feudal age in POP-CAP-25
- Now can play in NOMAD-MAP as well (but not too good)

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
ARFFI Thanks for the post Kucluk.^^

Happy that others are intrested in wonder-race too.
I think I will post the comments after watching your AI next monday.
(So the post might be seen next tuesday, I think. cf. delay for comment check on AoKH.)
File Author
This AI is using the strategy i've wrote at aiscripter.

My aiscripter name: Alien_Nation
ARFFI Hi Kucluk

Tried your AI and it was fast despite the size.
Your strategy for Wonder-race seems to be also good as Alice.
I saw that your strategy is steady when many other players sell stone fast.
It might be interesting to detect the stone selling price and shift from one strategy to the other if we are late to sell stone.

Wonder-race is one of the most non-investigated area for scripting so lets try.^^

It was much better script than my first AI and I was shocked when I tried.
I am sure this is not your first script, right?
If so, wow, you are somthing outstanding.^^
File Author
Yes. This is not my first script. But, this is the first script uploaded.

About wonder race, there is another wonder race AI in Blacksmith/AI. I forgot the name, it something like "Edan wonder race" or something. That one not as fast as your Alice.

About AI for war, each tactical AI have their strategies. No AI is the perfect even sometime the AI can change the strategy.
A won vs B
B won vs C
C won vs A

And, in several case I found:
A won vs B in smaller map size
B won vs A in larger map size

That's the AI :)
Leif Ericson
Hey Kucluk, would you like this AI to be featured in the AI Scripting Guild?
File Author
My strategy for wonder race is very simple: Do not let the town center idle. Keep this building busy for training villager or researching. Unless, in some bad start and bad situation.

It's ok. I just update it as well.
ARFFI >"Edan wonder race"
Humm. I will take a look.^^
Thanks for telling.
My strategy for wonder race was done by calculation.
I think I sent Scripter64 the version with memo so it might be somewere in aiscripters.

>No AI is the perfect even sometime the AI can change the strategy.
Fully agree. I never think any AI is perfect.
Still for map-size, I think we can use #load-if to change the strategy with ease.

>Do not let the town center idle.
Basic for everthing but I also really agree.
It seems you think like me.^^
(Flushers do not seem to think like this. They think of how much villagers they can kill to make advantage.)

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