I must say, that was a strange battle. I like the deception used in the end by englishmuffin80. Seeing as I don't know who was who: I'll refer to both players flaws with their names. Both players consistently used paladins, and it was sort of irritating. Magicmonk constantly had an advantage in both stone and in gold, even in the dark age. But, englishmuffin80 was technologically superior throughout most of the game. The strange thing was, englishmuffin managed to create extra bases (such as early on in Magicmonk's own island) which proved effective when his army was destroyed and his main base leveled. It came down to who was the better RTS player. Obviously englishmuffin knew the rules, and was simply able to win the game due to a bit of clever planning. Good show.
Posted on 02/15/10 @ 12:53 PM
This game was incredibly boring, thus I quit at around 59 minutes. You are both good players, but you are very bad. You would be good if you follow the following tips:.
I saw that both of you didn't even touch over making another TC at Castle. You should immediately make 2 TC's at castle, this will make your imp faster and make resources gather quicker. Hence, you can make more villagers.
Second. It was a paladin war, what you need to remember is, use counter units, Huns can only make cavalry, whilst you can make halberds AND Throwing Axemen combo..g.