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Downloads Home » AI Files » Pendekar AI

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Pendekar AI

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File Details
Version: The Conquerors 1.0c
This is my second attempt to build 'less-than 100 rules AI'.
This AI will train almost all available units in game (except: camel, petard, missionary, cavalry archer, and several siege units). It will starts train soldiers in feudal age or castle age depends on map size, exploration finding, and current age. And will start attacking until has reasonable number of soldiers.

This AI designed for:
- Random Map game
- Any civ
- Land map, or any map that doesn't require dock/navy/transport ship. Tested in Nomad Map as well, but not too good.
- Any map size. Prefer Medium or larger.
- Population 75 - 200
- Starts in Dark Age
- Low resource start
- Victory Conquest
- Not to play vs Cheating AI. There is no "cc-..." in this AI.

Enjoy :)
AuthorComments   ( All | Comments Only | Reviews Only )
ARFFI Hi Kucluk

Thanks for the post.
Brousing the script, I found some minor errors for escrow.
Wish it helps.

; 7 Build up to 3 town center
(can-build town-center);should be can-build with escrow.
(release-escrow wood)
(build town-center)
(chat-local-to-self "Build TOWN CENTER")

; 27 Research #1
(goal cavalry-up YES)
(can-research ri-plate-barding);Same problem. Shall be can-research-with-escrow.

Font error. The post seemed to lost the comments so rewrote with MS Gothic.

[Edited on 01/13/10 @ 05:31 AM]

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HGDL v0.8.0

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