News has reached you that King Drymond has been beheaded. King Roscal has declared all of King Drymonds kingdom to be his. You have sworn to protect King Drymonds kingdom with your life until his return. You must find out if the King is really dead or if this is just a plot to take over his fortress. Every scout you have sent out of the fortress has never returned. Many of the peasants have retreated to the fortress for protection. Space is limited and resources are dwindling, but you have sworn allegiance.
I really could not do much with this map due to fact that I have no idea what to do and a bug that prevents my army from using a bridge. The playability might improve if the mapmaker had told me what to do and give me a slight hint on which direction they want me to go.
The balance seemed ok, but due to what I said above I have no idea how balanced it really is.
Creativity was very cool. Once you get into the game, you find out what your main objective is "Get your King back". This could have developed into a good story, but I wouldnt know.
Map design was a +. Seeing the detail put into this map made me happy I tried this campeign. The way the fort was arranged made it look like a real civilization. Good job on it. The story/instructions were alright. The story was pretty good but again, no instructions what so ever.
I dont know if you want to download this one, it really needs some work on instructions and the author needs to get rid of that bug. If you want to take the time to figure it out, download this one, otherwise dont try it.
Tanneur99 Official Reviewer
Posted on 10/23/08 @ 05:49 PM
Well hopefully the only comment so far did not keep others from downloading. "...playability might improve if the mapmaker had told me what to do..." and "...but again, no instructions what so ever" is unfair, because the Instructions read, "Defend yourself. Send out scouts to find the truth about your King. If he is alive, rescue him. If he is dead, do your duty. You must know the facts. In any case, you must survive!" If the above instructions are not enough to know what to do, a diplomacy check could help; there is an enemy on the map. ;-) However, the bug that prevents using a bridge is interesting. The author designed first the fortress with the bridges and drew cliffs underneath one. It does not harm playability, the other bridge is passable and near to enemy territory while for the one with the 'cliff bug' you have a long walk around the fortress to attack. Probably the author intended the impassable bridge and its only purpose is a good fortress design, it definitely looks better with two bridges.