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Downloads Home » Best Files » Leif Ericson 1.31

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Leif Ericson 1.31

Author File Description
Leif Ericson
File Details
Version: The Conquerors 1.0c
Leif Ericson V1.31:

This is my AI created for the AOKH AI Tournament. It trains some soldiers for a flush defense, but it is aggressive in the Castle Age. It have more game strategies in the future.

Note: If anyone is interested in how this AI has progressed, here are links to download the previous versions:

Leif Ericson 1.22
Leif Ericson 1.21
Leif Ericson 1.11
Leif Ericson 1.0


Civilization: Vikings!
Game Type: Random Map
Map Type: Any land map or Coastal (only tested on Arabia and Coastal)
Map Size: Any
Difficulty: Hard
Other Players: Any (some team management)
Resources: Standard (Low)
Population: 200
Reveal Map: Standard
Starting Age: Standard (Dark Age)
Victory: Prefers Conquest (will not detect enemy-captured-relics or enemy wonders)
Teams Together: Either
Teams Locked: Either (some diplomacy rules)
All Techs: Either (won't research all technologies)

Version 1.31 - 3 June, 2010:

added escrow rules for faster imperial
various improvements

Version 1.3 (never released) - 30 May, 2010:

-fixed bugs with goals more emphasis on military training
-attacks signals work more often
-added a counter-meso strategy - not well tested
-added a counter-monk strategy - not well tested
-added TSA for initial attack

Version 1.23 - 9 May, 2010:

-added rules for team management

Version 1.23 (Coastal)

-added rules for Coastal maps for the AIScripters 2010 Coastal Tournament

Version 1.22 - 10 April, 2010:

-Fixed mining camp and lumber camp bugs
-limited knights and emphasized berserks

Version 1.21 - 3 March, 2010:

-Fixed farm and castle bugs!
-General efficiency and playing ability improved

Version 1.2 - 20 February, 2010:

-Includes rules to counter cavalry
-Includes rules to counter archers
-Better attacking rules
-Better overall economy
-Still has farm and buildings bugs!!!! :(

-Version 1.1 - 15 February, 2010:

-Improved intelligence and efficiency, including Feudal Age time
-Attack rules are more intelligent
-Upgrades are researched better
-Contains building construction bugs especially with farms, unfortunately

-Version 1.0 - 2 January, 2010:

-First edition. Created for the 2010 AoKH AI Tournament. Long Feudal stay and aggressive
but poor attacking rules.
AuthorComments   ( All | Comments Only | Reviews Only )
luvas Heenga deenga durgen.
Leif Ericson
File Author
What are you saying?
TheLaughingMule I found a refrence on the Urban Dictionary to "Hinga dinga durgen"

As heard in Spongebob, "Happy Lief Erickson Day! Hinga dinga durgen!"
ARFFI Intresting.
So it is some kind of magical-word.^^

Thank you TheLaughingMule.

[Edited on 01/21/10 @ 11:47 PM]

Leif Ericson
File Author
Ah, thanks for that info, TLM. I don't watch Spongebob very often. Funny comment, luvas!

I'm going to work on an update somewhat soon, so stay posted. If any of you have suggestions for improvement please post them.

[Edited on 01/23/10 @ 01:52 AM]

Leif Ericson
File Author
Thank you for making that review Possidon.

I understand that many people like to be able to play multiple maps and victory conditions, but it takes a lot of effort to make an AI for all conditions. My intent was to make a strong Viking AI for land maps.

Look at the comments for reviewing AI Files from the Review Requests Thread:

"The first question to ask when rating an AI-File is what is the AI intended to do and how well does it perform in that specific area? There are AI-Files developed for many intents and purposes: for scenario design, training, specific maps (e.g. Arabia), death match, tournament, defensive/ aggressive files, water maps or land maps only, etc."

So, I would prefer you didn't mark my AI down because it doesn't play most maps and victory conditions. By all means, mention that you wish it could play more map conditions, but please don't mark the AI down because of that. You can still mark it down for other reasons though. :)
Leif Ericson
File Author
Updated to Leif Ericson 1.31. Includes significant updates, including rules for Coastal maps, team management, and TSA for some attacks. Please test and comment!

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