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Downloads Home » Single Player Scenarios » Lords of the Underworld

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Lords of the Underworld

Author File Description
Evan The Hyper
File Details
Version: The Conquerors
Style: Fixed Force
This is my biggest scenario to date. I just kind of daydreamed about a world filled with evil, black magic, and evil intentions, and decided to put it to an Age of Empires scenario. Its got a nice amount of triggers and some of them are quite cool. You lead a religion based, good guy army against the Lords in the Underworld. They are a lot of Heroes and some new ones I created. I hope you enjoy it!
AuthorReviews   ( All | Comments Only | Reviews Only )
WhiteWolf
Rating
3.6
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions3.0
PLAYABILITY: It was repetitive to destroy similar enemy bases in different locations on the map. Having to destroy the strongest buildings in the game (Battah had 8 pyramids!!) made it very boring. But small trigger tricks and twists to the game added some. I am not sure if your intent was to teleport each lord to the Templar, but most of them stayed to fight me. 3

BALANCE: It was rather easy, you had a giant army with advanced siege equipment. Because there was no elevation, you could not use a lot of strategy against your enemy. You should not have had any at all in my opinion (maybe a treb or two to kill off the towers). 4

CREATIVITY: Unexpected events and the whole idea of the Pope going into the Underworld really made the game. 4

MAP DESIGN: Some eye-candy could be spotted. The cliffs created a sense of a tunnel going deep into a mountain. Covering them with GAIA Paths would help. And the Palms by the river really take the sense of Underworld away. 4

STORY / INSTRUCTIONS: The story was good, yet not polished enough. The instructions were given at the beginning, not allowing the story to develop into them. 3

OVERALL: That was an interesting game, and if you put enough effort into it, and improve each category you can score much higher.

SUGGESTIONS:
- Make the player's army weaker, and force him/her to choose the soldiers according to their strength against a particular enemy. Ex. You need to charge with halberdiers to defeat an army of knights, and not arbalests.
- Give more eye-candy to your map.
- When chatting with the scout, have some time pass before another line is revealed.
- Have the victory signal come in after all the bosses are defeated, because pummeling at Pyramids is boring.

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HGDL v0.8.0

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Rating
3.6
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:1,481
Favorites: [Who?]0
Size:214.55 KB
Added:06/12/03