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Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
This is a small campaign. I had a new idea about ambush,and used it in this campaign.If you have any suggestion,please mail me:
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
zyxomma100 Hmm... interesting idea. I seriously think that you should expand this idea and submit it to the Utilities section instead. In fact, it might be fine as it is.
File Author
Oh,I forgot the the utilities section!
Thank you for tell me.
Now I explain why do I choose longboat in this campaign: it's the only unit can hide behind buildings and you can't see it.Other units will have "shell" when you put them behind buildings.And longboat can fire many arrows at the same time, just like someone ambush you.
I am making a new campaign now,and I will use this trick.The new campaign will be a "formal" campaign, not only a demo.
Hero Alan The sound is very great!But the camapign is too short and the story isn't interesting!Your idea is too common!Work hard!This is my advice!
Hero Alan Hey!Can you tell me how to make a pre-map(in Age of Kings this game)?I say that how to put the picture on the camapign's title.
Map Design3.0
By: jcchen

You win this game by destroying your enemy’s Wonder that’s if you can get close to it.

PLAYABILITY:3 A tough but fun game, with non-stop action. You have to save the game often, and plan your attacks carefully. The enemy continues to build soldiers even after you destroy their barracks and archery buildings. I found the beginning of the game a bit confusing and lacking instruction, as your main enemy is under attack by an ally, and it’s only after they are defeated that you really get to play. The first and second time I played, I encountered heavy losses at the game onslaught, but devised a plan where I won with less severe casualties.

BALANCE:4 When I first played the game I would have given it a balance score of 2 for being too hard, then after I found a way to position my units and made a great victory, I thought about a 2 again for being too easy. Actually the games balance is pretty good, as you meet up with some serious resistance, including monks which could snatch away a soldier or two if your not alert, and you army is well proportioned.

CREATIVITY: 2 One thing I liked was the way the author had the enemy barracks firing at my men, by the use of longboats hidden alongside of them. Other than that there was not much else added to this aspect of the game.

MAP DESIGN: 3It’s not a large map, and the fighting is confined to one small area, and from what I could see the map had a random ES feel.

STORY/ INSTRUCTION:3 There is a Story at the beginning of the game, along with instructions to complete your objectives. More attention should have bee given to the games beginning, at least a small description as to what is happening.

Notes: (hint) Your Arbalest is the key to a sure win, protect them and the monks with your archers.


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Map Design3.0
Favorites: [Who?]0
Size:333.84 KB