Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Multiplayer Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Download File Post Review Post Comment


Author File Description
File Details
Version: The Conquerors 1.0c
Style: Role Playing Strategy
Number of players: 1
You can select your own hero, buy items and level up. Read the hints for more info. Tip: use the cheat "aegis" for faster items.
AuthorReviews   ( All | Comments Only | Reviews Only )
Dispari Scuro
Map Design2.0
Playability: 1
You only control 2-3 units and the rest of the map is swarming with jaguar warriors and woad raiders. My friend and I couldn't figure out what to do, as killing units didn't lead to a level up and we could only fight a few units at a time before needing to heal. It was an uphill battle from the start, and the respawning units that were gaining HP over time just meant the longer we took the less possible it became.

Balance: 2
Each player gets 2-3 units. Player 1 has a ranged archer hero and a hunting wolf, while player 2 gets a melee hero, a hunting wolf, and an elite berserk. Not only do the players have different types of units, and a different AMOUNT of units, but they're expected to fight eachother. Though we never got around to it due to never being able to get through the infinitely respawning woad raiders and jaguar warriors, the only possible outcome is player 1 winning by using hit and run tactics. The berserk is useless since player 1 could kill him effortlessly from range, and the map is swarming with jaguar warriors.

Creativity: 2
We didn't get to play for very long so I can't say how creative it was in the end. The basic setup was pretty generic though. Just two players against eachother using identical bases.

Map Design: 2
Very weak map design. Just a flat area with three paths cut out in trees.

Story/Instructions: 1
No instructions whatsoever. Even more confusing than usual considering each player has an allied computer of the same color, so finding your units in a crowd can be difficult. There's no mention of how things unfold, so it took us a long time to even realize that the units respawned indefinitely.

Additional Comments:
I played with a friend. We didn't realize we'd be against eachother. The CPU controlled most of the units and we couldn't figure out what to do. We played around fighting respawning units in vain for a while, hoping to level up. Even though the game claims to have levels, we never gained any levels. Player 1 had control of his monks and could heal easily, but I had to wait for the single allied monk to heal me when I took damage. Eventually we noticed that woad raiders were gaining HP every second and becoming harder and harder to kill. Then the game crashed for both of us.

[Edited on 03/19/10 @ 08:40 PM]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design2.0
Favorites: [Who?]0
Size:184.50 KB