Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Campaigns
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Campaigns » Fight Campaign

Download File Post Review Post Comment

Fight Campaign

Author File Description
WildChild
File Details
Version: The Conquerors
Style: Fixed Force
Number of scenarios: 5
well, it\'s for people who can\'t be buggerd to read a story , like blood, guts and killing things. I made each thing extremly fast and it\'s rushed, I\'m only 11! lol




Nothing was harmed in the making of this.
(shifty eyes)lol
AuthorReviews   ( All | Comments Only | Reviews Only )
Jr_Capablanca
Rating
1.2
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design2.0
Story/Instructions1.0
Fight Campaign
By WildChild

This FF Campaign consists of five scenarios, or should i say battles? The scenarios have names like “DeathFest”, and “Fight Level”. If you like to crush the armies of weak enemies you might find this interesting.

Playability (1): Not even I, who really likes FF, could find anything fun in this. The scenarios are like copies of each other, you do exactly the same thing every time, When you don`t have a sea battle of course. Not funny at all.

Creativity (1): It is definitely not creative with placing two armies in front of each other and then just watch as they slaughter each other. Especially not when you do it five times. The five scenarios have all the same basic idea. Use your army to destroy your opponents army which stands right in front of you.

Story/Instructions (1): Four of the five scenarios didn`t have any Story or Instructions at all. Not a single word. The second scenario had the creative instruction “Kill the other team!”. Actually that is quite bad.

Balance (1) : This was extremly easy. You really couldn`t fail. Your army is allways superior to the army of your opponent.

Map Design (2): I`ll be generous and give the map design a 2. The armies are surrounded by thick forrest so they can`t run away. There are some roads to. I agree it is not much, but it is a 2, although an extremly weak one.

It tried to find something positive to say about this but I failed. The designer can improve almost everything. Start with making the armies more equal. Then add story and maybe dialogue. And try to make to map more “interesting”. At last, however, thanks for your effort WildChild.
/Capa

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
1.2
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design2.0
Story/Instructions1.0
Statistics
Downloads:1,086
Favorites: [Who?]0
Size:73.23 KB
Added:06/17/03