Age of Kings Heaven 139
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SFoH part I

Author File Description
Magor Willi
File Details
Version: The Conquerors
Style: Other
First of four scenarios from campaign "Shaolin - Fighter of Honour".

I'm not from english speaking country, so the translation isn't probably perfect. On the other hand I assume it's fully understandable.

Now, what I ask you is to play this scenario and tell me what exactly should be rephrase.

Thanks. MW
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: 3
The Playability was rather fun to play, i find the quicksand the funnest as i got to lure them into it without fighting, although the walking was a bit too much for my liking
so i gave you a 3

Balance: 3
The balance was rather good although i had to try a couple of times before i could beat the quicksand, the one where you had to kill 3 of the right men to go to the next level was a bit hard cause i couldnt find any hints to beat it
so i gave you a 3

Creativity: 4
The Creativity was rather cool i mean what you did with the triggers: Boat transport and quicksand, I had seen somethings that i saw before, and i thought the boat thing was rather impressive because the first time i tried i couldn't get it to work right (in my scenario) so i gave you a 4

Map Design: 3
i thought the map design was a little average, but what you did with the builidngs at the start, it actually looked like a chinese village (the wonder was a bit much though)
so i gave you a 3

Story/Instructions: 3
The story was rather on track, so was the instructions, but i couldn't find the monk at the start, on my first try, even though it was viewable by the minimap, i mean the instructions were readable and the objectives clear, but you didn't have enough info, i mean: head over to the monk so he can bless you, its understandable but if you gave some instruction like north south east and west it would have been easier for me

Additional Comments:
I think you have real potential to create work that is really good, you could create something as good as some of the 5 star games, you just need to add more eyecandy, make the roads a bit off track a bit (the straight road heading out of the starting city was a bit dull) work a little more on the triggers (only a little more, there pretty good how they are at the moment) and make the objectives a bit clearer if you can
in other words i think you did rather well, you could become a big name at AoKH

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Map Design3.0
Favorites: [Who?]0
Size:140.11 KB