This is an AI that I started coding years ago and was further developed for the recent tournament. It is now a part of the AI ladder on the forums.
The AI has three different strategies; An aggressive flush, a defensive slow castle and a fast castle. Currently it is still a fairly basic AI and does not adapt to it's opponent's strategy beyond checking military strength when building a feudal army.
The file comes with what I consider the strongest/best all round strategy, the slow castle, being used all the time. If you want to play against it and want it to vary it's strategy between the three then you can comment out (add ; at the start) the line (load "Willd-HunRM\AntiFlush") and remove the ';' in front of "(load random..." lines.