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Downloads Home » Projects » Final Fantasy Sparodix

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Final Fantasy Sparodix

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Version: The Conquerors 1.0c
This demo is a tiny scenario for my upcoming Campaign of Final Fantasy.
In this Demo 3 songs from other Final Fantasy are added.
Yes,its very small.
Reason = This is a Demo,of a Demo. ^_^
2 Children,Lost their father and mother and live on an small island. Trying to survive,they get help from an old friend,and they could buy food. But when everything got well,an Sudden strike of 'a evil presence' came and the 2 childs have to run away...
Everyone died when they left.

Both where sad and furious,they where going to get their revenge and destroy this approuching evilness. But,are they strong enough? They will go around the world until they combined the powers of all their friends to get their revenge.

But while they are trying to get their revenge,that evilness is planning for more..
And also an follower of Lord Sephiroth,The Greatest Danger of all,tries to stop the 2 childs plan for revenge.

What is this 'evilness' planning to do?
Will Sephiroth be Resurrected?
Is this follower a great danger?
And who are the 2 childs?

Find it out!! (this is the whole story,it doesnt say what is in this demo of the demo coming.)

Again,Yes its short.

but Enjoy it. :D Have fun,and review.

(oh and: this is my first submitted scenario,so dont think its 'so' good. and the moon Form island is NOT YET done!)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
First off, you have the potential of making a fun campaign/scenario. You just need to learn more about scenario designing and you will need to work on your english skills.

Now, the issues:

-I read that there was a bug about the boat leaving, that is something that you need to look into and fix.
-You need to make the gameplay more clear and consistent. Purchasing items was unclear, using a normal house for the Bakery shop is not a good idea. Talking with the NPCs was unclear. The way the dialogue spams at you through send chats is messy and I couldn't read it all before it went away.
-Get Immobile Units AI or something similar so that the NPCs stay still.
-Numerous spelling mistakes and all that. 'We' is not spelt whe.
-During the scene where the enemies are attacking and you're tasked to run, I stood around and the enemies eventually got killed. This is a huge hole in your story.
-Another story related hole is when the hero comments on the Island's shape. You just got on a new island and you can tell that it's shaped like the moon?
-I was confused at the start of the game because there was no intro to it. The dialogue was written poorly, it was like chopped off.
-The objectives were done decently. You could add a bit more details to improve the score here. I'm not sure how you triggered the boat garrisoning event so you will need to change the objectives accordingly.

Map Design
-You need to spread the buildings out a tiny bit to make moving around easier.
-The terrain and eye candy aspect needs more work.
-Try to make your tree rows more realistic. The one in the scenario uses the ugly tree and it's boxed up.

That's about it, I hope I didn't forget anything that would help you improve.

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