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Author |
File Description |
Leif Ericson |
Posted on 03/21/10 @ 03:21 AM
File Details |
Version: |
The Conquerors 1.0c |
Mirkwood Forest - created by Leif Ericson for the future War of the Ring Mod - March 21, 2010
Note: There are two Mirkwood Forest maps contained in the zip file:
-Mirkwood Forest- This map is the standard map that includes outposts scattered along the road of Mirkwood.
-Mirkwood Forest (No Outposts)- This map is exactly the same as Mirkwood Forest, except that the outposts are removed.
Map Description:
This random map recreates the dark, treacherous, and bewitching forest of Mirkwood, home to giant spiders and beasts unimaginable, as well as the wood-dwelling Elves of J.R.R. Tolkien's world of Middle Earth. This map is similar in playing style to ES_Sherwood_Forest, but there are more surprises, clearings, and much better visual appeal. Bonus outposts can be found along the old roads of Mirkwood that meander through the forest. Multiple clearings are scattered throughout the map that contain bonus resources and relics. There are also multiple lookout points which are not only excellent places to build a fortress, but also contain stone mines. However, watch out! Numerous beasts roam the forests of Mirkwood, so adventurous explorers beware!
Game Setup Tips:
This random map separates players by teams, with the old road of Mirkwood running between team areas. Take this into account when creating your teams. All map sizes, from Tiny to Giant, work well, though placing a large number of players on a small map may cause problems.
General Strategies:
The biggest difference from standard random maps are the outposts that are placed along the road. These outposts are claimed by gaia at
the beginning of the game and a free for anyone to claim during the game. Computer players cannot claim these, so it might be best to play the "No Outposts" version for single player.
These outposts radically change the gameplay. Along with finding your resources, players should use their scouts to find as many outposts as they can. These outposts are excellent ways to detect enemy flushes as they approach your town. If you are flushing another player, try to find a break in your enemy's line of outposts. There are often occasional breaks.
These outposts also help in teamed play. Once your team finds all of the outposts next to your area of the map, both of you should try and defend your borders before enemy forces sneak through. Constant watching and communication is even more necessary.
At various locations on the map are large hills, often coated with dirt2 terrain. These hills are excellent places to build a defensive watch tower or castle. If you can find one next to your town, make sure you take advantage of it.
Resources are rich on this map. You will often find gold and stone mines - as well as relics and herds of deer - in most of the scattered clearings on the map. Several patches of forage bushes are located in many regions of the map. Find these resource nodes early. However, if you venture out too far you may encounter wolves, especially on larger map sizes.
Notes about AI behavior:
This map will pose no serious problems for the AI player. However, there is limited open space around the player start areas, so AIs may have a slower economic growth than usual. Take this into account if you make an AI for this map.
Download it and try it out! Any comments are welcome. I really want to know what your opinions are on this map and how I can make it better. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Possidon
Official Reviewer |
Posted on 03/23/10 @ 02:53 PM
Sounds cool. Its the first LOTR Random map i've seen.
Whats this future War of the Ring Mod you speak of? |
Leif Ericson
Staff
File Author |
Posted on 03/23/10 @ 06:34 PM
It is a Lord of the Rings mod that I am making. It is a data modpack instead of a graphics modpack, so the playing style is what will change, not the looks. It's basically what I think that the Battle for Middle Earth game should have been, using the Age of Kings game engine.
Please comment on it. I know I can improve on it in some way.
Some time in the future, maybe in a couple of weeks, maybe 3 months from now, I plan on adding other Lord of the Rings based random maps, like Rohan, Cair Andros, Mordor, The Shire, Caradhras (the Misty Mountains), etc.[Edited on 03/23/10 @ 06:38 PM]
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Possidon
Official Reviewer |
Posted on 03/26/10 @ 06:32 PM
Well i hope it goes well for you. |
offwo200 |
Posted on 04/12/11 @ 03:25 PM
Lief, is there any chance that I can use this in a new "megarandom for ais" rms script that I am working on? I will credit you. |
Leif Ericson
Staff
File Author |
Posted on 04/13/11 @ 09:38 PM
Sure, go ahead. |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Theme | 4.7 | Visual Appeal | 4.3 | Playability | 4.3 |
Statistics |
Downloads: | 5,394 |
Favorites: [] | 3 |
Size: | 6.26 KB |
Added: | 03/21/10 |
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