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Battle of Utus

Author File Description
S_Bishop
File Details
Version: The Conquerors
Style: Build and Destroy
The Battle of Utus took place between the Byzantines and the Huns in 447 a.d at a time when the Roman empire was plagued by barbarians. The Byzantines (from their headquarters at Constantinople) had stopped paying tribute to the Huns, and in response the Huns (under the leadership of Attila the Hun) begin to raid the Aegean peninsula.

You must engage the Huns with the Byzantine imperial army under the direction of General Arnegisclus.

Please test to see if it would be a good campaign level.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Greo Will review in a moment.

EDIT: I submitted a review, its a little harsh though.

[Edited on 03/30/10 @ 08:55 AM]

Greo
Rating
3.0
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design2.0
Story/Instructions4.0
Playability: 3
When I started the game, I was thinking, basic DTS, hold Constantinople for 40 minutes and win, it was pretty clear that wouldn't work. The enemy had more siege weapons then I had ordinary soldiers and five, maybe six times as many men, that is with the starting army, after you are forced to kamikaze them against the Huns to proceed with the game you have almost nothing to throw against them and precious little time to build a army. It was VERY frustrating up until the soldier says there is only ten minutes left in the game.

Balance: 3
As I stated earlier, the Huns where numerically superior in every way. They had more siege weapons, soldiers and villagers then I had. It was extremely frustrating. I found solace in the fact that they were using Standard AI, which ment me building random walls everywhere distracted them long enough to get out enough pikemen to counter their absurd amounts of tarkans, mangudai and siege rams.

Creativity: 3
Not much to say here, it was reminiscent of a ES scenario on steroids. B&D is a style done alot, but despite its difficulty you handled the B&D aspect well.

Map Design: 2
Map design was poor to say the least. You made some attempts to place down eye-candy but it usually involved rubble and roman ruins. The map had clumps of trees, random trees and plenty of grass1 hanging around, and please, don't get me started on the random piles of skeletons...

Story/Instructions: 4
The real strong point of the scenario. The instructions were simple and to the point. The story was historical so I couldn't really deduct marks and the hints and tips you provided were sound.

Additional Comments:
If you like hard-core B&D and constant peril, download it.

Note to the creator - use custom AI's. IT would help alot, the constant taunting from my allies and random resigns were annoying to say the least.
Mashek
Staff
Official Reviewer
@S_Bishop,

Why is Greo's review so discouraging? It is after all only one man's opinion, but I believe there is some things there that you should take into account when designing more scenarios (don't worry - you will). Try and improve on where you fall short here and play some of our top rated files, and no doubt you'll be churning out even better scenarios.
Greo I'm not a huge fan of hardcore B&D either.

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HGDL v0.8.0

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Rating
3.0
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design2.0
Story/Instructions4.0
Statistics
Downloads:504
Favorites: [Who?]0
Size:142.08 KB
Added:03/28/10