This campaing has:
-short, but intense battles(if you have a great sound)
-has the waterloo battle
-pit traps,horse traps, pale traps,maybe more....
-music for the moral of your soldiers
-good eyecandy(like the giant agincourt crop field)
hey, put something, because is my first campaing, ¿ok?
Posted on 07/27/03 @ 12:00 AM
You should have mentioned that this campaign is in Spanish in the desciption of the scenario! I did not take off any points for that fact though.
PLAYABILITY: The overall massacre was fun, but constant lag because of too much units on the map spoiled the game. Also the enemy charges came much later than the messages that spoke of them. The enemy resigned in the middle of a battle; and if he did not, catching the last scout was not much fun. 4-
SUGGESTIONS: Use the Immobile Units AI to disble the computer's motion. Playtest several times to make sure that everything goes smoothly.
BALANCE: Sometimes it was a little too easy and sometimes it was a little too hard. But overall it went rather well. 4+
SUGGESTIONS: Playtest it on different difficulties to make sure it goes well each time. And specifically make sure that YOU can win it on any difficulty.
CREATIVITY: You had some creative things in there, like the spears in the Agincourt Battle, but there is room to improve. The sounds helped too. 4
SUGGESTIONS: Add more trigger tricks to the game.
MAP DESIGN: Although there was some eye-candy, you did not go very far from a random map. 3
SUGGESTIONS: Add more realism to your maps, make sure that the elevation goes smoothly with the rest of the design.
STORY / INSTRUCTIONS: There were instructions, but there was not much of a story. 3+
SUGGESTIONS: Add cutscenes and/or history and/or aftermath to the game.
Posted on 08/27/06 @ 05:48 AM
The enemy coming out from thin air so you can't play tactics? Nice try.