try the scenario and you will get more information about the effect.
if there is any questions,please ask here,thx
and read these,please.
here are some simple steps.my English is just so so.hope you can understand.(i'm using mobile phone~)
1.put an arrow(player1) on the map
2.change it to a soldier.(aokts)
3.put another two arrows.(computer player)
4.change the first arrow(id:-2) of the two ones to the unit you want to control,and then disregard the one whose id number is -3(just put it in the corner)
then you made it.
btw,i will explain the importance of putting the third arrow:
if you don't do that,the first arrow or other throwing object shoot in the game will get the id -2,so every order will be sent to this object,so the effect will break down.
This utility shows you how to create a spy or assassin unit by controlling another players unit.
The idea is great and it works fairly well, but it has a lot of limitations. First, you can only select the unit through ',' key, and that also centers the field of view n where the unit originally was ( as the unit is treated as an arrow ). Second, you can't attack with the unit ( either own or enemies ). Finally, the vision of the unit is tiny, being provided by an old-explorer unit ( which btw is not mentioned ).
Also, the instructions are not clear at all. I know that there are some translation problems, but man, this is hard to reproduce.
I think this trick could be useful in a scenario where you are a spy wandering around in an enemy town. But the same thing could really be accomplished by having the enemy town as an ally and then changing diplomacy when the assassination ( or whatever ) is about to happen. The most useful thing in this utility is that the COLOR of the unit is the same as that of the enemy, making for a more convincing 'spy' effect.
It's good, but needs improvements and I don't think the effort to make it is worth it.