You are Britons. When the Franks attack your city, you are forced to flee to a new island.
You start a city there which is attacked by the enemy (Demon King). He has a very vast and well-protected kingdom. Kill him to restore peace and harmony. There are many hidden items and gifts.
Please comment and rate, please give me your views to improve my scenario.
WARNING: This game requires the EEE Mod to work properly.
It is not right to use another author's work within your own file without permission. I have updated your file to remove the data files and included a link to the EEE Mod in the file description.
-Blacksmith Administrator
Dtrungle Official Reviewer
Posted on 05/20/10 @ 10:16 AM
Rating
1.4
Breakdown
Playability
1.0
Balance
1.0
Creativity
2.0
Map Design
1.0
Story/Instructions
2.0
Playability: 1-
There were three scenarios in this campaign and each one had something dissapointing in them. The first was the introduction and the whole idea is absurd. All you had to do was move your boats across the empty map and land your units and victory is yours.
For the next two scenarios, each started off by showing the AoETC trailer which did not fit at all. Each of these scenarios are also impossible to win legitly. The problems are discussed in Balance. In addition, the second scenario has very poor trigger work because the detection of fulfulling the objective is not done correctly.
Balance: 1-
With patience and cheating, you could win this. However, the game was meant to be played cheat-free so the balance is as low as it can be. You start with little to no army and villagers while the enemy has a huge fortress and everything else more than you. There are pratically no gatherable resources so you can not build up at all.
Creativity: 2-
There weren't a lot of things in this. There was some attempts of creativity. The layout, premise, suppposed gameplay had to have some creative thoughts going into it.
Map Design: 1-
Pure default grass and pure water of one depth, not much to look at. I suggest you download a couple of 4.0+ campaigns and have a look because listing it all here would be quite a waste of yours and my time.
Story/Instructions: 2
The campaign brushed on a story a bit, it was never built upon though. Instructions were adequate if the game was tested properly. There were typos here and there and they weren't the type that you can waive off.
Additional Comments:
Sadly, I can not give a rating lower than 1. Playability and Balance should really be a 0. There are a few more issues with this and it's quite clear that a playtest would have cleansed it out. Since these bugs and the ones discussed above exist, I can say for certain that the author did not test his game out at all.
Munjaal File Author
Posted on 11/08/10 @ 06:26 AM
Sorry for my bad scenario making but i was just 12 yrs when i made it.No experience at all, that was my first try.