This is the second AI I wrote. It's purpose is to be a resource lackey or attack blocker. He builds both an economy and defenses, but no offense. This AI plays as the Byzantine civilization and handles a variety of game settings.
This AI was built with parallel intelligence in mind as described by Steve Grand in Creation. The code for this one is meant to be robust. Every line is commented and no code should indefinately spam. The AI is more reactive and less proactive.
As with my other AI, I do not plan to make any adjustments for some time unless a major bug is found. Still, any feedback is greatly appreciated for future AI projects.
Game: Any (Only aids allies, does not strive for objectives itself)
Difficulty: Any (no special difficulty adjustments)
Players: Any (Must have at least one ally to help achieve objectives)
Starting Age: Any
Victory: Only aids allies economically, does not strive for victory achievements
Lock Teams: Yes