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Europe 378AD v6

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
Number of players: 8
In 378 AD by EC_Canada, you can control any of the 8 major factions that existed in Europe at the time. Take control of the Western Roman Empire, Eastern Roman Empire, Persian Empire, Huns, Alemanni, Vandals, Franks, or the Ostrogoths, and change the course of history! Below is a detailed comparison of the civilizations that you can play, and two in-game screenshots.

The game is meant to be played with teams unlocked. There are pre-set relations, with the Roman halves (Western Roman Empire and Eastern Roman Empire) forming one alliance and the Germanic/Gothic tribes (Visigoths, Ostrogoths, Alemanni, and Franks) forming the other. The Persian Empire and the Huns begin hostile to all players. For balance purposes, the game is intended to be played with a full 8 players, but 7 players will suffice.

Note: Only the Western and Eastern Roman Empire and the Persian Empire begin in Castle Age. All other civilizations begin in Feudal Age. In addition, no civilizations can advance to the Imperial Age.

To view a full-map screenshot of 378 AD (without areas of influence), click here.

To view a full-map screenshot of 378 AD (with areas of influence), click here.

The game is meant to be played with set civilizations for each player as follows:

P1 Western Roman Empire

P2 Eastern Roman Empire

P3 Hunnic Empire

P4 Visigoths

P5 Franks

P6 Alemanni

P7 Persian Empire

P8 Ostrogoths

Fortified Areas

The following town centers have increased attack and hit points.

Hatra (Persian Empire, Syria): 6800 HP, 11 Attack
Constantinople (Eastern Romans, Byzantium): 12120 HP, 21 Attack
Rome (Western Roman Empire, Italy): 9120 HP, 18 Attack
Alexandria (Eastern Romans, Egypt): 5120 HP, 10 Attack


Western Roman Empire
The Western Roman Empire controls the largest amount of territory of the 8 factions, but the resources are scattered throughout the whole territory instead of concentrated in a few areas. This is to highlight the administrative difficulties facing the West. So, it should take a fair bit of time to get the Western Roman economy up and running, even if her enemies are peaceful at the beginning of the game.

Eastern Roman Empire
The Eastern Roman Empire still has a formidable army at the beginning of the game, and her resources are centered in a few main areas. The Greek Peninsula, Turkey, and Egypt are the economic centers of the empire. Alexandria, being a massive source of food for the empire for centuries, is well-fortified. If it falls, the African possessions of both the Western and Eastern Empires would be threatened.

The Huns are a wild-card that begin the game with no allies, a massive army, and a huge stockpile of resources so that the player can train an even larger army. This is to represent the constant expansion of the Hun's until its apex under Attila in 451.

Militarily weakened after the Battle of Adrianople, the Visigoths occupy mostly present-day Romania. After the fall of Rome they occupied the whole of the Iberian Peninsula until it was conquered by the Moslems in the early 8th century.

A Germanic tribe that borders the Western Roman Empire along the Rhine River in modern-day France, after the fall of Rome they established an empire that peaked under Charlemenge. At its height, the Frankish Empire controlled the whole of France, northern Italy (including Rome), and the western half of Germany.

A Germanic tribe that borders the Western Roman Empire along the Danube River. During the collapse of the Western Roman Empire, the Alemanni peoples invaded Roman territory and took control of Alsace and parts of Switzerland. They faded into obscurity after their conquest by the Franks in 496 AD.

Persian Empire
Some liberties were taken with integrating the Persian Empire, also known as the Sassanid Dynasty, into the map. In 378 AD the Sassanid Dynasty controlled what is now modern day Iran and some eastern portions of Syria, neither of which are featured on the map. So, the Eastern Roman Empire had Syrian territory taken from it and given to the Persians, while the Persians also occupy the parts of Saudi Arabia that are visible on the map. Saudi Arabia was historically under control of the Arab peoples at the time.

The Ostrogoths migrated into the Balkans following the invasion of the Huns and would eventually take control of all of Italy in the late 5th century. Their rule there only last 60 short years, as the rising Eastern Roman Empire under General Belisarius re-conquered Italy in the mid-6th century.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
In order for this to be a multiplayer you need to change the Player Type in 'PLAYERS' to 'Either'.

Please update your file by selecting the blue 'UPDATE' button above your file description.
File Author
Updated. Didn't realize that made a difference. Thank you.
reckoning_mike Thanks for this map, the kind of thing I really enjoy.

The map itself is also really impressive, must've taken you a while to map it so accurately.

I've done a similar-styled scenario based on China; also wondering if you have anything else similar you could upload? Cheers.

EDIT: Oh, also, don't suppose you could upload the original map without the units and stuff?

[Edited on 05/10/10 @ 09:29 PM]

File Author
This is the address for the base map.

It has TCs as the map was originally intended to be a random-map build and destroy.

Most of the coasts will need to be changed, as they are desert and not as nice looking as the rest of the map, in my opinion. I also modified the Alps quite heavily. But otherwise it is quite similar to the 378 AD map.

Feel free to use that map for any scenarios you wish to make, just include my name in the credits if you don't mind. :)

I also have 269AD and 1000AD maps that I'm working on that you can access from that website as well. Just be aware that 269AD is in beta stages.

[Edited on 05/10/10 @ 01:29 PM]

Official Reviewer
Map Design4.0
Playability: 3
This map is about average for "real world" maps. It provides lots of combat, however all players usually start with enough nearby resources to last the entire game, economic management is unecessary for the roman empires.

It is castle-age limited, which also happens to be the starting age. This gives the players no calm before the storm, hastening the end.

Balance: 2
Players 1&2 invariably will win. They simply start with too much map dominance: the smaller factions will fight amongst themselves while the two roman players are allied, and occupy two thirds of the map. Their economy is therefore vastly superior. The barbarians are simply annoyances rather than a real threat, and the lack of castles to the smaller nations hastens their demise. Extremely disappointing.

Creativity: 3
The map features nothing spectacularly creative. Its simply a pre-built build and destroy. The game is engineered somewhat towards an end: Romans foraying into enemy territory to vanquish foes.

Map Design: 4
The map is aesthetically pleasing: in most areas it is to a good standard.
However, some areas (such as the fishing spots) are made in a simply ugly fashion, and much of the forests are simply block terrain. Many of the islands are connected to mainlaid by shallows, reducing hte need for navy and being both unrealistic and detrimental to gameplay.

Story/Instructions: No instructions necessary, there is background information provided to the players via display instructions.

Additional Comments:

[Edited on 01/23/11 @ 03:13 PM]

File Author
Thanks for the review. I just want to respond, however, as it is clear you perceive the scenario to be one where the host (player 1) has a clear advantage.

The scenario has been played several dozen times online with 7 or 8 players. When the skill levels are consistent across the board, it makes for an extremely interesting game and has been a generally even split for Roman and non-Roman victories. It is most certainly not, as you put it, a game where the Roman Empire simply walks in an vanquishes its foes.

Also, to claim economic management isn't needed for the Romans is untrue. The Roman economies needs to create least 3x the number of starting villagers that they have if they want to hold off a Gothic/Hunnic alliance, which has occurred in over 3/4ths of the games I've played.
Official Reviewer
As Player one, I had enough of a starting base to be about to pump out cataphracts constantly.
This, along with pikemen and rams will beat anything they throw at you.
reckoning_mike Have to say Canada, really appreciate the link, what a great website! Downloaded all the maps etc.

Although I kind of have to agree with the others about the unbalance in the scenario, it does seem like players 1 + 2 have the advantage, or at least thats how it turns out on single player with the AllianceThunda AI.

Also, whereabouts do you play these scenarios online these days? I haven't played online since 2006 or something...
Conrad_Jalowski As an individual who is extremely passionate with the periods of Classical Antiquity, Late Antiquity and the transitional phase of the seventh and eight centuries which brought the collapse of Antiquity and the shift to the Medieval Era, I quite enjoyed this historical multiplayer scenario and its attempt to closely mirror the period of Late Antiquity or specifically the Roman world after the disastrous battle of Hadrianopolis which occurred in 378 CE. After the expansionist policies of Princeps Trajan, the Roman Empire upheld a defensive stance beginning with the emperor Hadrian [117-138 CE].

This multiplayer scenario detailed the limits of the Roman Empire accurately through the Rhine and Danube river frontiers. In the east, the Euphrates River demarcated the territories between the Roman Empire and the Parthian Empire [Later the Sassanid Persian Empire]. It was the policy of the Roman emperors to maintain the military garrisons and fortifications alongside the Rhine and Danube rivers so as to prevent barbarian incursions into the heartland of the empire. The battle of Hadrianopolis in 378 CE left the Danube river frontier exposed to future barbarian invasions and the Balkan provinces prey to the depredations of the Visigoths. Despite the great loss of manpower and the loss of effective military administrators at the battle of Hadrianopolis, the Eastern Roman Empire would recover from this blow. Though disastrous, Hadrianopolis did not cripple the Oriental Roman Empire.

The Visigoths were unable to seize the capital city of Constantinople due to its mighty ramparts while the full military strength of the Eastern Roman Empire would have prevented a crossing of the Hellespont and an invasion into Anatolia and the Anatolian provinces. Furthermore, due to the amount of trade occurring in the Aegean Sea between mainland Greece [The provinces of Macedonia, Epirus and Achaea] and the provinces in Anatolia/Asia Minor [Asia, Bithynia, Pontus, Cappadocia and Cilicia], and the possession of the breadbasket of the Mediterranean - the province of Aegyptus - the Eastern Roman Empire was able to recover from the military disaster at Hadrianopolis. As the Danube and Rhine river frontiers collapsed, the Roman Empire was overwhelmed with the barbarian hordes that pressed in from every direction forming a stranglehold on the city of Rome itself. [The capital of the Western portion of the Roman Empire from 286-402 CE was the city of Mediolanum while the capital of the West from 402-476 CE was the city of Ravenna].

With the exposed frontiers that resulted from the military catastrophe at Hadrianopolis, the Occidental Roman Empire fell in the succeeding century [476 CE] due to internal difficulties and external pressure from the Germanic tribes. The deposition of the last de facto Western Roman Emperor Romulus Augustulus in 476 CE and the assassination of the last de jure Western Roman Emperor Julius Nepos in 480 CE signalled the collapse of the Western Roman Empire. The battle of Hadrianopolis is often considered to be the beginning point of the final decay of Rome as the Western Roman Empire rapidly deteriorated after 378 CE with the fall of the Occident occurring in 476 CE.

[Edited on 01/22/11 @ 05:35 PM]

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Map Design4.0
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