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Europe 378AD v6

Author File Description
elitechampcanada
File Details
Version: The Conquerors
Style: Build and Destroy
Number of players: 8
Screenshot:
In 378 AD by EC_Canada, you can control any of the 8 major factions that existed in Europe at the time. Take control of the Western Roman Empire, Eastern Roman Empire, Persian Empire, Huns, Alemanni, Vandals, Franks, or the Ostrogoths, and change the course of history! Below is a detailed comparison of the civilizations that you can play, and two in-game screenshots.

The game is meant to be played with teams unlocked. There are pre-set relations, with the Roman halves (Western Roman Empire and Eastern Roman Empire) forming one alliance and the Germanic/Gothic tribes (Visigoths, Ostrogoths, Alemanni, and Franks) forming the other. The Persian Empire and the Huns begin hostile to all players. For balance purposes, the game is intended to be played with a full 8 players, but 7 players will suffice.

Note: Only the Western and Eastern Roman Empire and the Persian Empire begin in Castle Age. All other civilizations begin in Feudal Age. In addition, no civilizations can advance to the Imperial Age.

To view a full-map screenshot of 378 AD (without areas of influence), click here.

To view a full-map screenshot of 378 AD (with areas of influence), click here.

Civilizations
The game is meant to be played with set civilizations for each player as follows:

P1 Western Roman Empire
Byzantines

P2 Eastern Roman Empire
Byzantines

P3 Hunnic Empire
Huns

P4 Visigoths
Goths

P5 Franks
Franks

P6 Alemanni
Goths

P7 Persian Empire
Persians

P8 Ostrogoths
Goths

Fortified Areas

The following town centers have increased attack and hit points.

Hatra (Persian Empire, Syria): 6800 HP, 11 Attack
Constantinople (Eastern Romans, Byzantium): 12120 HP, 21 Attack
Rome (Western Roman Empire, Italy): 9120 HP, 18 Attack
Alexandria (Eastern Romans, Egypt): 5120 HP, 10 Attack

Civilizations

Western Roman Empire
The Western Roman Empire controls the largest amount of territory of the 8 factions, but the resources are scattered throughout the whole territory instead of concentrated in a few areas. This is to highlight the administrative difficulties facing the West. So, it should take a fair bit of time to get the Western Roman economy up and running, even if her enemies are peaceful at the beginning of the game.

Eastern Roman Empire
The Eastern Roman Empire still has a formidable army at the beginning of the game, and her resources are centered in a few main areas. The Greek Peninsula, Turkey, and Egypt are the economic centers of the empire. Alexandria, being a massive source of food for the empire for centuries, is well-fortified. If it falls, the African possessions of both the Western and Eastern Empires would be threatened.

Huns
The Huns are a wild-card that begin the game with no allies, a massive army, and a huge stockpile of resources so that the player can train an even larger army. This is to represent the constant expansion of the Hun's until its apex under Attila in 451.

Visigoths
Militarily weakened after the Battle of Adrianople, the Visigoths occupy mostly present-day Romania. After the fall of Rome they occupied the whole of the Iberian Peninsula until it was conquered by the Moslems in the early 8th century.

Franks
A Germanic tribe that borders the Western Roman Empire along the Rhine River in modern-day France, after the fall of Rome they established an empire that peaked under Charlemenge. At its height, the Frankish Empire controlled the whole of France, northern Italy (including Rome), and the western half of Germany.

Alemanni
A Germanic tribe that borders the Western Roman Empire along the Danube River. During the collapse of the Western Roman Empire, the Alemanni peoples invaded Roman territory and took control of Alsace and parts of Switzerland. They faded into obscurity after their conquest by the Franks in 496 AD.

Persian Empire
Some liberties were taken with integrating the Persian Empire, also known as the Sassanid Dynasty, into the map. In 378 AD the Sassanid Dynasty controlled what is now modern day Iran and some eastern portions of Syria, neither of which are featured on the map. So, the Eastern Roman Empire had Syrian territory taken from it and given to the Persians, while the Persians also occupy the parts of Saudi Arabia that are visible on the map. Saudi Arabia was historically under control of the Arab peoples at the time.

Ostrogoths
The Ostrogoths migrated into the Balkans following the invasion of the Huns and would eventually take control of all of Italy in the late 5th century. Their rule there only last 60 short years, as the rising Eastern Roman Empire under General Belisarius re-conquered Italy in the mid-6th century.
AuthorReviews   ( All | Comments Only | Reviews Only )
Popeychops
Staff
Official Reviewer
Rating
3.4
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions5.0
Playability: 3
This map is about average for "real world" maps. It provides lots of combat, however all players usually start with enough nearby resources to last the entire game, economic management is unecessary for the roman empires.

It is castle-age limited, which also happens to be the starting age. This gives the players no calm before the storm, hastening the end.

Balance: 2
Players 1&2 invariably will win. They simply start with too much map dominance: the smaller factions will fight amongst themselves while the two roman players are allied, and occupy two thirds of the map. Their economy is therefore vastly superior. The barbarians are simply annoyances rather than a real threat, and the lack of castles to the smaller nations hastens their demise. Extremely disappointing.

Creativity: 3
The map features nothing spectacularly creative. Its simply a pre-built build and destroy. The game is engineered somewhat towards an end: Romans foraying into enemy territory to vanquish foes.

Map Design: 4
The map is aesthetically pleasing: in most areas it is to a good standard.
However, some areas (such as the fishing spots) are made in a simply ugly fashion, and much of the forests are simply block terrain. Many of the islands are connected to mainlaid by shallows, reducing hte need for navy and being both unrealistic and detrimental to gameplay.

Story/Instructions: No instructions necessary, there is background information provided to the players via display instructions.

Additional Comments:

[Edited on 01/23/11 @ 03:13 PM]


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HGDL v0.8.0

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Rating
3.4
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions5.0
Statistics
Downloads:831
Favorites: [Who?]2
Size:123.36 KB
Added:05/01/10
Updated:05/09/10