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Downloads Home » Campaigns » Tjahn's story V2.0

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Tjahn's story V2.0

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Role Playing Only
Number of scenarios: 2
Tjahn's story

the story will start with some history, a prologue. this prologue is the first mission the only thing you have to do in it is watch. the second mission is the game itself and happens a week after the first mission.

I did only set one save point in the mission you really have to save it on that point. But there are more difficult parts so save it now and then.

my campain isn't amazing action but it is worth the play.

sorry for the bad spelling of English words I'm Dutch and my English is not so good.

enjoy the mission!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
The DIs goes by too fast to finish it on normal speed. Some of them went by fast on slow speed as well.
You can still polish up the cutscene by making the movement more aligned, and by tasking the villagers to work. Also, you can make the explosion scene better by setting adjacent buildings on fire and creating rubbles.
To make your scene flow smoother and better, use more change views.

golden = gold (200 golden coins seems wrong)
chance = change (when the guy was searching, the thing about outcome)

You introduced the Midnight scene without changing view. You should change the view to a black part of the map to give a better effect.

The prologue was quite interesting. It held my attention and has my interest. There's two issues though. First, why is the man doing what he's doing? Two, why did the king wander through a pass with one weak guard? I hope your scenario will explain this.

As for map design, there is still room for improvements. Blending and more varieties in objects would be good. Add some more elevation and stay clear from fake-looking elevation such as the one in the middle of the town.

There's typos in the History and Hints tabs. Typos in the intro scene as well.
This cutscene needs to be polished up a lot more. The positioning of the units and the non-fight battle scene (the king's men died out of nowhere, and the king someone just vanished). Also, why would you not get attacked by the raiders?

When it came time to escape, I wandered downwards. Other players could go up, left, right, whatever. The main point is that it was not clear on where to go. If the player chose to go anywhere but south, they would be wandering around the map for a long time.

Why is the prison outside of the village? Furthermore, why are the guards are lamos and why is the village so empty?

The 'someone' that told me to wait didn't catch up. I don't know where he/she is.
Well then, I'm at the blacksmith and nothing is happening. I also see myself and an archer so I'm guessing it's bugged.

And for the design, my comments are the same as before. You might want to limit the use of the moss object as it doesn't look so good.

Overall, good effort. You put in solid work so far and I hope you can finish and polish it.
Agree with Dtrungle. I suggest you spend some time at the Scenario Design forums to improve your skills :)
NewDesigner Good to see some Dutch people on AOKH =)
3/4 people on this page, hehe.
File Author
It took long (about 1 year) but now I hope everything is debugged..

You can now finish the whole campaign.

please comment...

[Edited on 02/17/11 @ 01:51 PM]

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