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Downloads Home » Campaigns » An Amazing Maze Series

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An Amazing Maze Series

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Puzzle
Number of scenarios: 2
This is a hard puzzle and maze that can be extremely easy if u cheat (Marco/Polo), please do not cheat. Thought this would be more fun and better then my previous submissions. Have Fun! If you cannot figure it out, e-mail me at
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design1.0
Playability -
Well, you were actually able to play through almost all of the campaign, but there didn't seem to be a point of doing it! It felt very confusing and meaning less. And I wasn't able to finish the last scenario even though I picked up all pieces of the true cross.

Tips: Make all those palisade walls belong to a third player that both you and your enemy are allied with. That way you can't just smash the walls and go through the maze without any problem (although that is cheating...). Sure you can always change alliances and smash them anyway, but that makes the player feel more guilty of cheating ;)

Balance -
The scenarios were far too easy. The few enemies that were on the map were easily avoided of killed.

Tips: Make some traps and more enemies in the maze and in the desert. That way the player can fail and take the wrong path and have to reload to try again, making it more challenging.

Creativity -
The first scenario: A big desert with lots of outposts and pyramid. Your goal is to find a certain pyramid with flags around it. All you have to do is to send your scouts out to explore until you found that "special pyramid". Doesn't seem that creative...
Second scenario: You are inside the pyramid and must go through a maze to find some pieces of the true cross. A bit more creative with the maze, but there is still too little effort used to make it fun.

Tips: Make the objectives a bit more advanced and the way to the goal more detailed and interesting.

Map design -
Not much eye candy at all. Everything seems to be made just to function - no more. ...well, there was that oasis but that just isn't enough.

Tips: Try not to make the whole map look the same. Use diffrent terrains and some background object and make some effort in doing it.

Story / Instructions -
There were very few instructions (in fact, the objectives window was totally blank in the first scenario and in the second it only had a tip to e-mail the creator if you got stuck in the maze). The scouts told you what to do, but not very detailed and you didn't know WHY you were supposed to do these things.

There were no story...

Tips: More instructions and better instructions, and explain WHY all the objectives have to be done. And make a story, it makes everything much more fun and makes it easier to understand the campaign and more fun to play.

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Map Design1.0
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Size:65.07 KB