"Tri-Lake" is a Random Map where the sea meets the land, both an enjoyment for the sea-lovers and the true land holders.
There are many scripts which include lakes or seas, but this one is dedicated to it. Lakes separating the players (if teams exist, they may share the same part of land) and maybe some scattered islands.
We are suspecting to see a map been composed of three lakes. The fact is, more than three appear at most of the cases, but all the players' lands are been surrounded by three (it is rare to play and have more or less than that).
Generally, the theme is fresh and well-made, not perfectly executed, but contains adequate and fitting components. One of the most interesting points is this of the land lines been cross-able by both foot units and ships. An amazing adding!
Visual Appeal: 3
At first glance, the map seems to contain only the essential stuff, but as long as someone has a better look, they will notice the nicely-developed environment.
The lakes have depth variation and there is some terrain mixing (it is not noticeable but does exists). The climate can be either warm or cold depending the kind of trees at each game. When cold should exist, some snowy areas would fit the case... Trees tend to be in groups, few are those which stand alone. In all this, elevation may exist occasionally, without ruining the map's beauty.
In general, the map's visual appeal is good, although it could do better with minor changes, for instance more single trees and the adding of snow terrain with the pine trees.
The script offers too much to let many people be disappointed playing it. It is playable both for human and AI players (the latter do not at the same grade). In addition, creativity can abound here,as players can take advantage both of the lakes and the land passes. Much space is also available, letting them advance and expand to their taste.
Resources are available and easily accessible, but luck may have it that some players have them nearer to their base than others. Animals and fish can be of good value as well. The standard 5 relics take place here, but someone must be fast to capture one or two: they are not equally distributed around the map, but they do not spoil the whole fun of the game...
The longest the game lasts, the less resources will remain, so the strongest and/or experienced players can manage the game's flow. Quite a high challenge, but possibly not such a desiring result for some players.
This script can not be listed as a top one, but it does guarantee many enjoyable hours of gaming. Nice work, keep it up.
Also, i must say that the script can not be played 100% effectively (the game seems to crash in rare occasions). It may result from its name or something else, it should be taken care of.