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Campaigns » Campaign of Battles (English version, improved edition)
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Campaign of Battles (English version, improved edition)
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Author |
File Description |
ReIch (id: reich) |
Posted on 08/09/03 @ 12:00 AM (updated 08/21/03)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
Number of scenarios: |
8 |
This campaign has:
-8 battles (some short, but intense)
-The battle of Verdun (1ww)
-bombings, trenches, machineguns, tanks, brave attacks to trenches (in Verdun)
-mixed style in Adrianople
-great sound
-the scenarios are small to prevent crashes and lag, although in great battles, the lag is inevitable.
-good eye-candy
-historical accurate taken from the HISTORY CHANNEL program: LINE OF FIRE
-more......!!!
always your friend.... reich simon, medellin-colombia
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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WhiteWolf |
Posted on 09/19/03 @ 12:00 AM
PLAYABILITY: Better than the first one, but there is still room to improve. First of all, the campaign was not fully translated. Second, there were a lot of mistakes that were not corrected since the first one.
Like in the Stirling Bridge, the enemy did not attack. And attacking the enemy only made you lose, so the only way to win was to lure him to the castle, and it was a simple victory from there.
In the Waterloo battle, it is very easy to win the battles. No Prussian help required. Most of the game is spent just walking around with the General. And why would a general run errands??
You should include aftermath and history every time.
At Hastings, there were several bugs that: messed up the cutscene, broke the wall of shields, displayed a message about my troops running away, while I was advancing.
SUGGESTIONS: Playtest for a long time to make sure that everything goes smoothly, and it looks cool (exactly cool, not 'done' or 'working'). 4
BALANCE: The Battle of Hastings and the Hunic Conquest had loopholes. The wall of shields broke by itself, and Atilla was not protected by anyone if approached from the back...
Robert Bruce battle was too easy, and I won without having to defeat my enemy for some random reason. 4
SUGGESTIONS: Playtest it on different difficulties to make sure it goes well each time. And specifically make sure that it is not simple to win it. Make it a challenge for the player.
CREATIVITY: You had some creative things in there, like the Beta Units and the cutscene, but none of them worked quite well. Many sounds that you used were very good, but I dobt that most of them are yours. Give credit to people you have gotten them from. 4
SUGGESTIONS: Add more trigger tricks to the game. Make sure that the cutscene works right, and that the sounds are aligned with the events.
MAP DESIGN: Eye-candy included, but it still looks like a random map. 3
SUGGESTIONS: Add more realism to your maps. Make sure that the elevation runs smoothly with the rest of the design. Mix in more terrains.
STORY / INSTRUCTIONS: The instructions were unclear to me sometimes. Most of them were Historically accurate, but I am really unsure about the first one. Battle of Adrianople has the Slavs attack the Roman Empire??? (I thought it was Huns vs. Romans) The Slavs had no camels anyway. And Goths make a poor reperesentation. 4- |
HGDL v0.8.2 |
Rating |
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3.8 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 4.0 | Map Design | 3.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 3,235 |
Favorites: [] | 0 |
Size: | 1.83 MB |
Added: | 08/09/03 |
Updated: | 08/21/03 |
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