Well,this campaign by you features four scenarios.With only one non-regenrating unit with 20hp and a full giant map to walk,it isn't interesting.Then,in the second scenario again you are given on;y one unit and a whole giant map to walk upon.In the the first and second scenario I had to restart almost 10 times!
In the fourth scenario its completely build and destroy with two villagers and the area you marked with flags had men at arms standing nearly 7 tiles away.All that literally *kills* the enjoyment.
For balance,there was no way one could win those first two scenarios without cheats in a single time.wolf packs and jaguars were completely all over the map,blocking every 3/4 ways and 1 unit to go through them in the first scenario!!Units rarely attacked,when i came nearly 1 tile close to them!An who would do that?In the third scenario we had to destroy 10 barracks which were surrounded by many troops.I had to lure them away to get those barracks.When I reached the towers,they were blocking every 3/4 gaps.All this makes the game very difficult
There was very less creativity except some rare eye-candy and some part of the story.A 2 in this section because you tried to achieve something bigger but you couldn't.Better luck next time.
Map Design: 2
Complete random map just modified a bit to suit your scenarios.Map 1 and 4 and map 2 and 3 were exactly same with just those buildings changed.
And another inaccuracy is how you expect jaguars and wolves live in the same region?All four were giant random maps.
Inaccurate instructions eat up half of the points.In map 4 you directed the player to build a base in a place swarming with enemies.
In other scenarios lack of hints was there.
For story,so many people rebelling for no reason?
A fair try at making a campaign.Not completely waste but if you have got hours to waste playing only a single scenario and many more for playing a campaign,this one is meant for you.Hope this helps!