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Author |
File Description |
Lord Basse |
Posted on 06/26/10 @ 08:47 AM (updated 01/13/19)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Gwyndlegard was a peaceful country until two and a half years ago when it's jealous neighbour to the north-west, Xioché, invaded it with a force of thirty thousand led by the military geniuses Count Tengil and the witch Queen Xaphira. After the peace treaty two years ago, Xioché holds most of Gwyndlegard under occupation, save for the last free city to the east, Pumpkindon, where the country's leader Lord Mezenghi now lives.
In the country's southernmost province, Gwynhill, tension is now growing. A sergeant called Immanuel has long wanted to ambush the local Xiochan governor and start a rebellion, and when said governor takes slaves from Gwynhill village, a clear violation of the peace treaty, he gets his chance. Unfortunately his girlfriend is among the ones taken as slaves so the quest becomes quite personal.
You will take the role as Immanuel and his close friends to criss-cross the country, save your girlfriend Emily and free Gwyndlegard from the evil witch's claws in this humorous epic!
FEATURES:
• A giant map with great variety, from green green forests to open plains and snow-covered mountain tops,
• A mix of playing styles including AI-driven Build & Destroy, stealth mission in RPS and criss-crossing Fixed Force,
• A rather epic scenario that doesn't end after an hour or two,
• 965 triggers, for those who want to know
• Partially spoken dialogue (not self-made though, be thankful for that!),
• Focus on story and gameplay; no mods, data changes or overly complicated trigger tricks,
• An overdose of weird Basse humour!
Brought to you by StormWind Studios.
The story continues in The Rockspring Revolution.
Want to see what happened to Marvin and Rob after they left you in this scenario? Check out The Epic Adventures of Marvin and Rob!
The final act of the story can be found in The Relics of Athalën |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lord Sipia |
Posted on 12/27/10 @ 06:26 AM
I've played Gwyndlegard twice now; The first time, I couldn't help cheating (and it only made me lose), but the second time, I completed it without cheats (on standard though, i'm not really good with B&D). Quite impressive work.
Playability: 5
Gwyndlegard will keep you on the edge of your seat for quite a while, with exciting battles and neat dialogue. I didn't encounter any bugs annoying enough for me to remember, and I've really liked playing it to the end. There's only one small thing that bugged me. Once you take over Sarachrion and Pumpkindon, units will still say their object selects when you want to use them- It's a bit irritating, using soldiers that constantly say "welcome to Pumpkindon, the last free city in Gwyndlegard" while you're fighting off Xaphira in the capitol city.
Balance: 5
For the many hours it takes to complete it, the scenario has really kept me on the edge of my seat. The B&D part's difficulty is neatly streamlined out, increasing with troop numbers and their strength as well as the buildings as you improve your town. Once you've erased Aienborg, the scenario isn't really difficult anymore, as your resources should've raised to top level by that time. Sarachrion was a bit easy to defeat when Count Tengil takes over, but that'll most likely be because I played the map on standard.
Creativity: 5
As far as I'm concerned, this scenario uses a lot of new ideas I've thought of, but never really managed to think out in an AOE II scenario (like the prison- really neat placed out, especially the thickness of hallways and cell size). The siege of Aienborg is also a quite creative idea- Most sieges use fixed force and mainly consist of killing the garrison commander or the like. The final battle at Xaphira's island is also like I've never seen- It's quite a challenge, having to bring a monk to those relics with a ton of archers and Xaphira blasting your troops away.
Map design: 4
At first, the scenario looks great- But really, the mines should be a bit more strewn out across the map- The middle section, between Ainenborg and your first base, doesn't have much stone and gold, while the Selenir mine and the one northwest of Pumpkindon are bursting with minerals. There are also a bit too much flowers to my taste- Once you've cut away the forest around your first base, It's a strange sight- a city in a half-jungle design.
Story/instructions: 5
Another of the many good sides of the game, the instructions are clear and quite encouraging to get going with (altough the objective-message saying you should watch out for Tengil's patrols circling Aienborg should disappear once Aienborg has fallen). The storyline is also quite well depthed- It keeps you wondering, and yet you've got a good idea of what is going on. There's but one detail that's a bit odd- If Xaphira isn't that noble and chivalrous, why does she keep Immanuel alive after the "negotiation" in Winsburough? She's got the strength to destroy the entire town by herself, and he's all alone there... Should be easy. That detail is by far not enough to lower the rating, though.
In short, a must-download for those who like a good mixed scenario! I just wonder how Lord Basse thought up all those weird names...[Edited on 12/28/10 @ 04:11 AM]
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Lord Basse
Official Reviewer
File Author |
Posted on 12/27/10 @ 07:38 PM
Thanks a lot for the review Sipia! I'm really glad to hear you liked it enough to play it through twice! :)
I suppose you could argue that the plot has some holes, and I'm sure it has! But that one in particular I think is explainable; if she had killed Immanuel right then and there, someone else would just have risen to take his place. However, if she had managed to break him down mentally and had him, through his leadership, slowing down the entire Resistance, she would have more to gain.
I know it isn't explained like that, word by word, in the scenario itself, but that's pretty much what I was thinking when I made that part of the scenario. ;) |
Slasher Z |
Posted on 01/02/11 @ 03:06 AM
Game has a bug. Lord Tergil shouts "NO!" and the game crashes after I attack his second base. That Surchancial thing. Anyway, game crahses.
It started having a massive slowdown just before I attacked his first base.
It's not my computer. I have 4 gigs of memory, a 2.6ghz quad core and an HD5770. Its your scenario. |
S_t_3_v_3_N |
Posted on 01/06/11 @ 09:03 PM
already stunned by the map you drew or however you did it, lets see if i can take on the campaign itself |
The Furry |
Posted on 01/10/11 @ 06:45 AM
Someone Help Me! I Cant the Spure thing to the Xaphira It just stands there,and looks like a tower HELP!!! |
boondocksaint07 |
Posted on 01/29/11 @ 12:10 AM
Hi,
Was really enjoying the campaign but once I started the build and destroy part, any time I tried to reload the game would crash. Anytime I went near certain enemy camps, the game would crash, and once I donated the 1k food and gold to whatever that town is called it crashed again.
I was thinking windows 7 might be the problem, but all other custom content has worked just fine...
Any suggestions, I would love to finish the game!
GJ btw it is a great map and campaign. |
Lord Basse
Official Reviewer
File Author |
Posted on 02/03/11 @ 03:59 AM
*** This scenario received the award “Best Gameplay” in the Game of the Year Awards of 2010 ***
*** This scenario received the award “Best Story” in the Game of the Year Awards of 2010 (tied with “The Spirit of Alessia Prologue”) ***
*** This scenario received the award “Best Score (Music & Sound Effects)” in the Game of the Year Awards of 2010 ***
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,40166,,all[Edited on 02/03/11 @ 04:00 AM]
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alekshs |
Posted on 03/01/11 @ 12:20 PM
Ive been playing this scenario for 3 days,but i didn't get bored at any of the challenges(although i used a lot of saves when trying to get over some tricky situations!!).I've reached the point where i should establish a base with strong army in order to attack,which i think is the most boring part of the game.However,it's worth the satisfactory(and real,too)story. |
G omega |
Posted on 07/02/11 @ 04:42 PM
I finished the scenario withouth any bugs, and i'm reaylly impressionned! This is exellan scenario! I rarly seen such a good story! Good work!
Just a question: how do you do to have a picture of the whole map? Tell me, please! |
Lord Basse
Official Reviewer
File Author |
Posted on 07/02/11 @ 04:47 PM
Type in marco polo while playing a scenario, then hit CTRL+F12 and click until you get 1:3 resolution for the highest possible resolution. :) |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 » Last » |
HGDL v0.8.2 |
Rating |
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4.7 | Breakdown |
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Playability | 4.6 | Balance | 4.5 | Creativity | 4.6 | Map Design | 4.8 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 13,428 |
Favorites: [] | 40 |
Size: | 14.71 MB |
Added: | 06/26/10 |
Updated: | 01/13/19 |
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