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Author |
File Description |
Lord Basse |
Posted on 06/26/10 @ 08:47 AM (updated 01/13/19)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Gwyndlegard was a peaceful country until two and a half years ago when it's jealous neighbour to the north-west, Xioché, invaded it with a force of thirty thousand led by the military geniuses Count Tengil and the witch Queen Xaphira. After the peace treaty two years ago, Xioché holds most of Gwyndlegard under occupation, save for the last free city to the east, Pumpkindon, where the country's leader Lord Mezenghi now lives.
In the country's southernmost province, Gwynhill, tension is now growing. A sergeant called Immanuel has long wanted to ambush the local Xiochan governor and start a rebellion, and when said governor takes slaves from Gwynhill village, a clear violation of the peace treaty, he gets his chance. Unfortunately his girlfriend is among the ones taken as slaves so the quest becomes quite personal.
You will take the role as Immanuel and his close friends to criss-cross the country, save your girlfriend Emily and free Gwyndlegard from the evil witch's claws in this humorous epic!
FEATURES:
• A giant map with great variety, from green green forests to open plains and snow-covered mountain tops,
• A mix of playing styles including AI-driven Build & Destroy, stealth mission in RPS and criss-crossing Fixed Force,
• A rather epic scenario that doesn't end after an hour or two,
• 965 triggers, for those who want to know
• Partially spoken dialogue (not self-made though, be thankful for that!),
• Focus on story and gameplay; no mods, data changes or overly complicated trigger tricks,
• An overdose of weird Basse humour!
Brought to you by StormWind Studios.
The story continues in The Rockspring Revolution.
Want to see what happened to Marvin and Rob after they left you in this scenario? Check out The Epic Adventures of Marvin and Rob!
The final act of the story can be found in The Relics of Athalën |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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G omega |
Posted on 07/02/11 @ 05:21 PM
Thank! I will try. |
RladalFatih |
Posted on 07/04/11 @ 12:52 AM
There is a long time that I downloaded Gwyndlegard, around ten months, maybe. I tried it, I completed the first part, and... my save crashed. So I wait a long moment before to find the courage to restart an other game, and finish this scenario. It was a good idea: Gwyndlegard is not far of a masterpiece, with an awesome gameplay. I don't understand how I did to forget a wonderfull scenario like this, because it took me more than eight hours of game time to finally kill Xaphira (and around 400 hussars and 500 halberdiers that sacrificed their life for this noble cause that freedom is... Even on a giant map like yours, there was not enough place to burry all of them. Peace to their souls!)
But I enjoyed of all of these hours of original gameplay. I learned really soon when I entered on AoKH that Lord Basse was the name of one of the best designers here. With Gwyndlegard, I understand why.
-On these pretty words, I also add that I seriously think to rate it. I want to help this wonder of scenario design to raise its average rating. |
Lord Basse
Official Reviewer
File Author |
Posted on 07/04/11 @ 07:01 AM
It always makes me glad to hear that people enjoy my scenarios, particularily Gwyndlegard, because it shows that my 2,5 years of working on-and-off on it wasn't in vain. I'm glad you liked it RladalFatih, and thanks for your comment! :) |
RladalFatih |
Posted on 07/05/11 @ 01:18 AM
(Incredible! The great Lord Basse answered me! I should ask him an autograph! But... Yes, it is true, this is impossible to sign something with a computer... Zut!)
Oh, sorry! I was thinking in front of my computer screen, and I don't noticed that I was writing everything about I was thinking. Please forget the first paragraph... |
RladalFatih |
Posted on 07/05/11 @ 04:30 PM
Playability: 5+
It took me eight hours to finish this scenario, and I never get bored. Gwyndlegard is highly enjoyable, and we easily notice that the author did everything to improve the gameplay of his work. One of the interesting aspects of Gwyndlegard is that the game is divided in three parts: the first is a mix between role playing strategy and fixed forces, and the two seconds are pure build and destroy. This radical change is not only a good way to let the story evolve from a simple rebellion to a large scale military campaign, but also a wonderful idea to keep the interest of players, independently that if they prefer FF or B&D. The concept is good, but a good concept is nothing if it is not exploited decently. Fortunately, Lord Basse excels to do this.
The first part is really entertaining. I am personally a fan of micro-managing, so leading a small troop of various soldiers, from the militia to the horse archer, always ready to fight against an enemy heavily-armed patrol is exactly what I like to do in a FF. Also, I found interesting to be the “baby-sitter” of a horde of heroes who die almost at the first hit (Marvin and Urdana needed a lot of attention from me: they had the bad habit to been slain by Xaphira’s soldiers). But my favourite mission was to free the prince Fabian from a prison that certainly inspired Alcatraz. It is always fun to sneak into a fortress to free poor prisoners. The second part was also highly enjoyable, and it is certainly one of the best build and destroy I ever played. Enhanced with a lot of side quest, challenging missions and the delicious speeches devised by the (maybe a bit crazy) brain of the author, destroying fortresses and killing evil queens never was so fun.
Balance: 5-
Because it is level-dynamic, Gwyndlegard provide challenge to all the players who try it. Beginners like skilled players can, if they want, test their micro-management capabilities, and fully enjoy of the scenario. There are only few details that affect a little bit the balance, but not enough to prevent me to give a five.
Creativity: 5
There is lot of original stuff, from the secret mission in the prison (with disguised heroes) to the sawfish that attack ships when it passes on them. In addition to all the magic objects to find and some great ideas like to place stone in the ruins of an ancient city. All of these small elements greatly improve the final product, and, when we add the typical humour of Lord Basse, it is impossible to say that his creation is not creative.
Map Design: 5
Awesome, wonderful, excellent, I don’t know which word is the most appropriate to describe this map. Because it is more than a map: it is not far of an entire world, with its regional peculiarities. We just need to explore a bit the country to see the landscape changing. Deep oak forests, devastated fields, rich grasslands, high mountains, snow pine forests… All designed with a lot of eye candies and a great deal of effort, with the result that the map is near of a piece of art.
Story/Instructions: 5
As if there are many designers that choose the subject of a rebellion against the evil and powerful empire, Gwyndlegard has an excellent story. Characters are well described, and the author takes care to give to the events a deep background with a fictive history and some geographical descriptions. I wrote in the map design section that the map was almost a world in itself. But with the descriptions, the story around the scenario that he imagined, Lord Basse created a world. And it would be a pity to don’t explore it.
A must to download.
Additional Comments:
If Lord Basse decides to make a third update for his file, there are few details that I noticed and that can be easily fixed:
-There is too much stone on the map. It is hard to be defeated when your base is defended by eight castles and a double wall… But it is not a so big problem, because when the player reached this level of defence, the challenge is not to resist against enemy attacks, but more to destroy his nearly impregnable fortresses.
-Trebuchets are too effective during the first siege. I tried to destroy the four castles of the citadel only with siege rams. This is a true challenge…
-The Capitol of Xaphira was not enough fortified at my taste.
-It is possible to kill Queen Xaphira before she flees on the second island with onagers. The easiest way to solve this is to unable onager production, in my opinion.
I know, it is a long review, but the time that I take to write it nothing beside all the fun that I had to play this scenario. I hope that it will be useful.
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Lord Basse
Official Reviewer
File Author |
Posted on 07/06/11 @ 05:16 AM
Thanks a lot for taking time write a review RladalFatih! :D
I don't think there is going to be a third update, not anytime soon anyway. I'm currently working on a sequel to/spin-off of Gwyndlegard, and after that I'll begin working on the big "real" sequel. So I'm quite stuffed with work. ;) |
G omega |
Posted on 07/06/11 @ 09:11 AM
How can you make a unit turned to a hero? Beacause, if you make a trigger that in loop the unit have a damage of -1, it give to the unit more hp point than his max! How could we stop it when the "unit hero" wasn't hurted?
Oh! Other thing!: Your scenario was so exellent that i've decide to create mysself an aventure scenario! But... there's a small problem... The intro of the music "lamia's lair" was pretty good... It inspire me some good ideas... May I use it? Just the intro...
(sorry for my english...)[Edited on 07/06/11 @ 02:12 PM]
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Lord Basse
Official Reviewer
File Author |
Posted on 07/06/11 @ 11:03 AM
There's a lot of other music which is just as good as "Lamia's Lair", and it would make your scenario more original if you used another track. Look up composer Ilan Eshkeri and you'll probably find something similar. But if you insist on using this track then, well, I'm not going to stop you. ;)
As for the hero healing thingy, the FAQ in the forums has the answer:
"Trigger0:
Display as Objective: No
Starting State: On
Trigger Looping: Yes
--------------------------------------------------
Condition0: Timer - 1 ~ 3, controls how fast a unit recovers. The longer the time, the slower the unit recovers.
Effect0: Damage Object: - 1
Effect1: Damage Object: - (16777216 - MAX HP)
Effect2: Damage Object: (16777216 - MAX HP)"
The FAQ: http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,37500,0,10 |
G omega |
Posted on 07/06/11 @ 11:29 AM
Tank for the trick. I will try, yet I don't understand why it create the effect of healing the unit like a hero, but there's many trick that work with a stange methode... Like the invisible units, the immortal units, the slying units and "the statues units".[Edited on 07/06/11 @ 02:22 PM]
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G omega |
Posted on 07/06/11 @ 02:18 PM
Ah, and... may I ask you for concils to create my scenario? The aventure scenario seems to be one of your speciallities...[Edited on 07/06/11 @ 02:20 PM]
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Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 » Last » |
HGDL v0.8.2 |
Rating |
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4.7 | Breakdown |
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Playability | 4.6 | Balance | 4.5 | Creativity | 4.6 | Map Design | 4.8 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 13,427 |
Favorites: [] | 40 |
Size: | 14.71 MB |
Added: | 06/26/10 |
Updated: | 01/13/19 |
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