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Downloads Home » Best Files » Gwyndlegard

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Gwyndlegard

Author File Description
Lord Basse
File Details
Version: The Conquerors
Style: Mix


Gwyndlegard was a peaceful country until two and a half years ago when it's jealous neighbour to the north-west, Xioché, invaded it with a force of thirty thousand led by the military geniuses Count Tengil and the witch Queen Xaphira. After the peace treaty two years ago, Xioché holds most of Gwyndlegard under occupation, save for the last free city to the east, Pumpkindon, where the country's leader Lord Mezenghi now lives.

In the country's southernmost province, Gwynhill, tension is now growing. A sergeant called Immanuel has long wanted to ambush the local Xiochan governor and start a rebellion, and when said governor takes slaves from Gwynhill village, a clear violation of the peace treaty, he gets his chance. Unfortunately his girlfriend is among the ones taken as slaves so the quest becomes quite personal.

You will take the role as Immanuel and his close friends to criss-cross the country, save your girlfriend Emily and free Gwyndlegard from the evil witch's claws in this humorous epic!


FEATURES:

• A giant map with great variety, from green green forests to open plains and snow-covered mountain tops,
• A mix of playing styles including AI-driven Build & Destroy, stealth mission in RPS and criss-crossing Fixed Force,
• A rather epic scenario that doesn't end after an hour or two,
• 965 triggers, for those who want to know
• Partially spoken dialogue (not self-made though, be thankful for that!),
• Focus on story and gameplay; no mods, data changes or overly complicated trigger tricks,
• An overdose of weird Basse humour!




Brought to you by StormWind Studios.




The story continues in The Rockspring Revolution.

Want to see what happened to Marvin and Rob after they left you in this scenario? Check out The Epic Adventures of Marvin and Rob!

The final act of the story can be found in The Relics of Athalën
Pages: « First « 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
vonstranglej Very entertaining-but unfortunately I downloaded the old version-and started playing it the day the update came without noticing. Love the music. Great game.
Popeychops
Staff
Official Reviewer
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Gwyndlegard is a mixed scenario by Lord Basse concerning the fate of the titular nation. It contains elements of RPG, Fixed Force and Defend the Spot, all of which are hugely popular in custom scenarios. Lord Basse has won the annual Defend the spot contest once and the Minigame contest twice: his pedigree shows through in Gwyndlegard.

Playability: 5
There is a long introductory cutscene to Gwyndlegard, and such cutscenes are frequent throughout the plot; they do drag on at times, particularly at the start when one wishes to set off as soon as they can, but overall provide enjoyable viewing. The interactive portions are often very linear: with your objectives being set in stone beforehand. Following the instructions is a must, as occasionally you are tasked to do something you haven't yet been told about in dialogue. By mixing the combat styles, Basse has appealed to all tastes. There is something for everyone, even if the majority of the play seems to be just an RPG with an army.
Your foray into the unknown is accompanied by always-fitting music, and some of the dialogue has been crafted to suit the speech that has been sparingly added into the game. Gywndlegard is, as a result, an involving and enjoyable romp through the countryside, where you incite a rebellion. What more could you possibly want?

Balance: 5
Being one of the playtesters, I have seen first-hand the development of the challenge Gwyndlegard possesses. Lord Basse has taken a great deal of care in ensuring the map is of a consistent difficulty, the only major difference in challenge is based on the player's predisposition towards the different styles. Some of the larger battles end with a showdown between heroes: if you haven't been careful with that hero so far, you might not be able to overcome your rival. Most of the game's challenge is about knowing when to attack, when to stand your ground, and when to retreat (although most of the time you won't have a choice). The map behaves as one would expect a large country to. Perhaps you've been following a main road, and run into an enemy patrol. You take a vicious beating and need to heal your troops. For all you know you could be surrounded. By running into a marsh, for example, you escape the gaze of the cavalry circling the area. In Gwyndlegard, knowing is slightly more than half the battle. By being careful, it is often possible to escape unscathed when things could so very easily ended in disaster. Your monk extends your army's lifetime greatly.

Creativity: 5
Lord Basse has drawn on every area of his substantial experience in designing to create a modern masterpiece. Gwyndlegard happily marries some very different game styles, in a way that feels quite natural, as opposed to simply jumping between large-scale battles. The player's tactics have been engineered by the game's mechanics, which is no mean feat for such a free-roam map. The style appears quite minimalist on the surface, with nothing obviously fancy, however there has been a methodical approach in crafting the entire map towards its end product.

Map Design: 4
The quality of the map ranges from the sublime to the slightly crude, in areas a little eyecandy could go a long way, in others a little too much has been used. Roads are the worst sinner: often straight at narrow, all of one type and with a border that is distinctly green when compared to the brown or grey of the road itself. This is to be expected when the map was so long in the making, however perhaps an hour of looking over the map might have brought the score up to a perfect 5.0.
This is not to say that the map is in any way bad, its just that some edges are a little rough, even if care has been taken in others. It appears that the author's skill level has improved as the map goes on. A lot of the countryside is perfect: the minority of it drags it down a long way. The beginning, particularly, could use some terrain mixing to break up some large blocks of single terrain types. Also, flower objects are often seen in cutscenes, where they overlay the fog of war in an unsightly manner, as if any of it is visible, the whole object is illuminated, even if the land underneath is not.

Story/Instructions: 5
A deep and involving story is the central point of Gwyndlegard. The game is played from the point of view of one character in particular, even if it is spoken in third person. It flows very well, this being mostly due to the many cutscenes the player must watch, but seems to work even if you view areas before the story introduces them. As such, it is one of the best stories told in AoK format. It becomes more than a game, it is electronic storytelling. This quality allows it to make the jump into greatness, the hallmark of great scenarios.
The instructions are a masterclass in guidance: concise, to the point, and detailed enough to ensure the possibility of success. The hints are genuinely helpful, and the scouts give both insight into the nature of the map, as well as provide more backstory.


Additional Comments:
Gwyndlegard is a project that has taken a long time to come to fruition, English is not Lord Basse's first language (not that you'd believe that after seeing this), and the quality of the language has improved greatly over the past year and a half. It is this sense of improvement that prevents it from attaining a perfect score, as to improve you must have been worse when you started. It is, all things considered, a high-quality scenario worthy of downloading.
As official reviewer, I recommend that you play this, all seven or so hours of it.
vonstranglej I got to the very end where you storm the capital-but my units refused to cross the rebuilt bridge!
Lord Basse
Official Reviewer
File Author
Saving and reloading the game should do the trick.
vonstranglej Yup! That got it.

Edit:

Just finished-VERY fun!

[Edited on 07/07/10 @ 01:14 AM]

Erphir I destroyed the whole capital (except the walls) but already killed Xaphira and the general (they didnt resist) before I met Xaphira in Winsburough. Now shes gone, cant kill her anymore and cant win.
Lord Basse
Official Reviewer
File Author
Well that's weird.. was she (the unit Xaphira) your enemy before the event in Winsburough happened?
Crypt Kingg I really love this scenario I've played it countless times through and through now I am mastering it on hard, well trying. I'm not that great at the hard difficulty. But you really did an awesome job it was the first thing I saw when I came to this website. I was an old AoK player and decided to try playing again, I searched for custom scenarios and found this website. This scenario had me back into the game. Also I have tried every one of your scenarios now and I must say you do an excellent job, I like your stories. Keep up the good work :)
Lord Basse
Official Reviewer
File Author
Thanks a lot Crypt Kingg! Your feedback means a lot to me. And I'm glad you like my stories, those are generally what I spend most time on. :)
Erphir Well it was my own fault as I had accidently put Xaphira on enemy. Did the siege again and finished the game now (on hard woehaa! lol). Great game, epic stuff. Took me 13 hours. Nice story, required some tactical genius and brought epic battles.. Funny all those little picks on the monks. And lol the sawfish when they sunk my ship, very creative. Certainly worth a 5. Ty for this game. Now I can continue on making my own. :P
Pages: « First « 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 » Last »

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HGDL v0.8.0

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Rating
4.7
Breakdown
Playability4.6
Balance4.5
Creativity4.6
Map Design4.8
Story/Instructions4.8
Statistics
Downloads:12,054
Favorites: [Who?]37
Size:14.71 MB
Added:06/26/10
Updated:01/13/19