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Downloads Home » Best Files » Gwyndlegard

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Author File Description
Lord Basse
File Details
Version: The Conquerors 1.0c
Style: Mix

Gwyndlegard was a peaceful country until two and a half years ago when it's jealous neighbour to the north-west, Xioché, invaded it with a force of thirty thousand led by the military geniuses Count Tengil and the witch Queen Xaphira. After the peace treaty two years ago, Xioché holds most of Gwyndlegard under occupation, save for the last free city to the east, Pumpkindon, where the country's leader Lord Mezenghi now lives.

In the country's southernmost province, Gwynhill, tension is now growing. A sergeant called Immanuel has long wanted to ambush the local Xiochan governor and start a rebellion, and when said governor takes slaves from Gwynhill village, a clear violation of the peace treaty, he gets his chance. Unfortunately his girlfriend is among the ones taken as slaves so the quest becomes quite personal.

You will take the role as Immanuel and his close friends to criss-cross the country, save your girlfriend Emily and free Gwyndlegard from the evil witch's claws in this humorous epic!


• A giant map with great variety, from green green forests to open plains and snow-covered mountain tops,
• A mix of playing styles including AI-driven Build & Destroy, stealth mission in RPS and criss-crossing Fixed Force,
• A rather epic scenario that doesn't end after an hour or two,
• 965 triggers, for those who want to know
• Partially spoken dialogue (not self-made though, be thankful for that!),
• Focus on story and gameplay; no mods, data changes or overly complicated trigger tricks,
• An overdose of weird Basse humour!

Brought to you by StormWind Studios.

The story continues in The Rockspring Revolution.

Want to see what happened to Marvin and Rob after they left you in this scenario? Check out The Epic Adventures of Marvin and Rob!

The final act of the story can be found in The Relics of Athalën
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lord Basse
Official Reviewer
File Author
I think that's a sound file crashing. Open the file 'GWG - Teng What NOOO' or something like that, in Audacity, Goldwave or a similar program and save it over the original file. That usually does the trick. If it doesn't work, delete the sound file and run the scenario without it.
CommandoDude I tried both of those, neither worked.
Lord Basse
Official Reviewer
File Author
Hm. The only other reason I can think of is that the trigger there changes ownership of the entire town, which I suppose could crash the game if you have too little memory. But I have only 512 MB and it works without trouble. :S
CommandoDude Do you mean RAM? I have 3GB of RAM
Lord Basse
Official Reviewer
File Author
Yeah, RAM. So obviously that shouldn't be a problem for you. I will have a look at the triggers and see if I can figure anything out.
CommandoDude The one thing that was different was that I killed much less of Sacharion's forces the second time onward then the first. Could that be the problem?
Lord Basse
Official Reviewer
File Author
That could be it, seeing as it has to change the ownership of a lot more units then. Try decimating their armies further before going to face Tengil.
CommandoDude That did the trick. But, I hope sometime in the future you can fix that problem, it was very frustrating. Also, I wanted a lot of the units I ended up killing!
Map Design5.0
Playability: 5
The scenario is divided in a fixed-forces part, and a longer build & destroy part, separated with some good cutscenes. Both of them are exciting and entertaining, and I had great fun playing the whole scenario. Sometimes a bit of lag in big battles, but I must be my computer.

Balance: 4
I played Gwyndlegard in the medium level of difficulty. Fixed-forces battles must be carefully thought and you have to build up quite fast to prevent Tengil's cavalry patrols from destroying you early. The only repproch I could make would be that it is sometimes a little too tough.

Creativity: 5
The missions Immanuel is asked to complete are various and interesting, so I never get bored during the game. The story might no be very original, it is yet quite decent and pleasant to play.

Map Design: 5
Great Map Design, many magnificient places, such as Pumpkindon and the whole fixed-forces part. Aienborg gives an impression of strength and majesty, and the map is globallly well detailed and designed.

Story/Instructions: 5
The instructions and objectives are very clear and well detailed. The story is interesting and immersive, the characters' personalities are rich and we are given much information about Gwyndlegard history.

Additional Comments:
Last comment : I loved the drinking-tea knights !
CommandoDude Loved the game you made, very much. Just finished here and found the whole thing very satisfying. Although, I will say that the former half of the game was better then the latter, as I found the need to travel across vast swaths of map just to do simple things (Such as retrieving either relic) very tedious and unadventurelike.

Also, a few things that bothered me.

-The characters Mouhamad and the weapons trader. Were there any point to either? I though I would be able to purchase his Trebuchets, but the game never let me.

-The placement of Isabelle seemed...uncreative. By the time I finished the game I had over 93% of the map explored, the other 7% being mostly unreachable points. It took marco polo to realize she was in a bland place I never realized could've been important. The NPC hinted she had been captured, so I thought I might find her, say, in the capitol.

-I felt the Arthelien reinforcements should have been Mongol units instead of Saracen units. It didn't make a lot of sense. And, it would have been more dramatic if they arrived before the assault on Aeinborg. When they did come I didn't really have as much need for them. Also disappointed Urdana wasn't with them.

-I had a difficult time activating Jane/Larry's quest, the triggers were unusually specific how close my units had to be to activate them.

-Bert the Beserker was hard to find, I didn't even know he was there until I used marco polo.

-The Dire Spire of Fire sidequest for the monks came too late in the game. By the time I got the spire it was practically the end of the game and I'd forgotten about them, their reward was useless by that point as well.

-Was there suppose to be a point to the option of ramming the cursed bridge with the Blue Serpent? All that seemed to do was loose me a powerful unit.

Besides those minor points though. I thoroughly enjoyed the whole game, and the detail put into it showed.
Pages: « First « 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 » Last »

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