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Downloads Home » Best Files » Gwyndlegard

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Gwyndlegard

Author File Description
Lord Basse
File Details
Version: The Conquerors 1.0c
Style: Mix


Gwyndlegard was a peaceful country until two and a half years ago when it's jealous neighbour to the north-west, Xioché, invaded it with a force of thirty thousand led by the military geniuses Count Tengil and the witch Queen Xaphira. After the peace treaty two years ago, Xioché holds most of Gwyndlegard under occupation, save for the last free city to the east, Pumpkindon, where the country's leader Lord Mezenghi now lives.

In the country's southernmost province, Gwynhill, tension is now growing. A sergeant called Immanuel has long wanted to ambush the local Xiochan governor and start a rebellion, and when said governor takes slaves from Gwynhill village, a clear violation of the peace treaty, he gets his chance. Unfortunately his girlfriend is among the ones taken as slaves so the quest becomes quite personal.

You will take the role as Immanuel and his close friends to criss-cross the country, save your girlfriend Emily and free Gwyndlegard from the evil witch's claws in this humorous epic!


FEATURES:

• A giant map with great variety, from green green forests to open plains and snow-covered mountain tops,
• A mix of playing styles including AI-driven Build & Destroy, stealth mission in RPS and criss-crossing Fixed Force,
• A rather epic scenario that doesn't end after an hour or two,
• 965 triggers, for those who want to know
• Partially spoken dialogue (not self-made though, be thankful for that!),
• Focus on story and gameplay; no mods, data changes or overly complicated trigger tricks,
• An overdose of weird Basse humour!




Brought to you by StormWind Studios.




The story continues in The Rockspring Revolution.

Want to see what happened to Marvin and Rob after they left you in this scenario? Check out The Epic Adventures of Marvin and Rob!

The final act of the story can be found in The Relics of Athalën
Pages: « First « 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 » Last »
AuthorComments   ( All | Comments Only | Reviews Only )
Lord Basse
Official Reviewer
File Author
Yeah, RAM. So obviously that shouldn't be a problem for you. I will have a look at the triggers and see if I can figure anything out.
CommandoDude The one thing that was different was that I killed much less of Sacharion's forces the second time onward then the first. Could that be the problem?
Lord Basse
Official Reviewer
File Author
That could be it, seeing as it has to change the ownership of a lot more units then. Try decimating their armies further before going to face Tengil.
CommandoDude That did the trick. But, I hope sometime in the future you can fix that problem, it was very frustrating. Also, I wanted a lot of the units I ended up killing!
CommandoDude Loved the game you made, very much. Just finished here and found the whole thing very satisfying. Although, I will say that the former half of the game was better then the latter, as I found the need to travel across vast swaths of map just to do simple things (Such as retrieving either relic) very tedious and unadventurelike.

Also, a few things that bothered me.

-The characters Mouhamad and the weapons trader. Were there any point to either? I though I would be able to purchase his Trebuchets, but the game never let me.

-The placement of Isabelle seemed...uncreative. By the time I finished the game I had over 93% of the map explored, the other 7% being mostly unreachable points. It took marco polo to realize she was in a bland place I never realized could've been important. The NPC hinted she had been captured, so I thought I might find her, say, in the capitol.

-I felt the Arthelien reinforcements should have been Mongol units instead of Saracen units. It didn't make a lot of sense. And, it would have been more dramatic if they arrived before the assault on Aeinborg. When they did come I didn't really have as much need for them. Also disappointed Urdana wasn't with them.

-I had a difficult time activating Jane/Larry's quest, the triggers were unusually specific how close my units had to be to activate them.

-Bert the Beserker was hard to find, I didn't even know he was there until I used marco polo.

-The Dire Spire of Fire sidequest for the monks came too late in the game. By the time I got the spire it was practically the end of the game and I'd forgotten about them, their reward was useless by that point as well.

-Was there suppose to be a point to the option of ramming the cursed bridge with the Blue Serpent? All that seemed to do was loose me a powerful unit.

Besides those minor points though. I thoroughly enjoyed the whole game, and the detail put into it showed.
Lord Basse
Official Reviewer
File Author
I'm glad you liked it! And thanks for the feedback! :)

The second part of the scenario being more of a series of long walks is something I've known of for quite a while; it was planned to be a B&D part and therefor I made the land very open, and then when I added the main quests for it and got feedback from playtesters, I added in as much enemies and fun stuff as I could while still keeping it open. Like the sawfish! It's still far between the challenges in the walks, but I'm afraid it'd be impossible to add in more without making it too crowded. And hopefully it doesn't bore you all too much. :P


"The characters Mouhamad and the weapons trader. Were there any point to either? I though I would be able to purchase his Trebuchets, but the game never let me."

You can buy the trebuchets, but only when you're preparing for the siege on Aienborg and during the siege. I did this to add more challenge to the other battles, as well as to prevent people from looking at places not meant to be looked at with the trebuchets' huge LOS. Mahmoud on the other hand is completely pointless. :P


"-The placement of Isabelle seemed...uncreative. By the time I finished the game I had over 93% of the map explored, the other 7% being mostly unreachable points. It took marco polo to realize she was in a bland place I never realized could've been important. The NPC hinted she had been captured, so I thought I might find her, say, in the capitol."

In retrospect I kind of agree with you, but that place was one of the few remaining useful spots I could choose where she wouldn't get killed prematurely when some change ownership/change diplomacy effects fired. Plus the area around Pumpkindon didn't have any funny details yet, so I went with it in the end.


"-I felt the Arthelien reinforcements should have been Mongol units instead of Saracen units. It didn't make a lot of sense. And, it would have been more dramatic if they arrived before the assault on Aeinborg. When they did come I didn't really have as much need for them. Also disappointed Urdana wasn't with them."

Neither Mongols nor Saracens exist in the world Gwyndlegard takes place in, and the people of Arthalien are a camel-riding kind, so I gave them both Mangudais and Mamelukes. Having both also makes your army a bit more messed, er, mixed up! As for her arrival, your idea does sound good, but it also messes up the timeline I have set for Gwyndlegard and the sequel/spin-off. To explain it shortly, Urdana doesn't get back to Arthalien until after the siege at Aienborg is over, so having her send her reinforcements at Aienborg already would make no sense.


"-I had a difficult time activating Jane/Larry's quest, the triggers were unusually specific how close my units had to be to activate them."

Really? I don't remember making them any more specific than I normally do.


"-Bert the Beserker was hard to find, I didn't even know he was there until I used marco polo."

That's kind of the point. ;)


"-The Dire Spire of Fire sidequest for the monks came too late in the game. By the time I got the spire it was practically the end of the game and I'd forgotten about them, their reward was useless by that point as well."

I actually added that quest more for the comedy of having them all blow up after their life's goal had been completed, the reward was just an extra. But I see your point.


"-Was there suppose to be a point to the option of ramming the cursed bridge with the Blue Serpent? All that seemed to do was loose me a powerful unit."

It breaks the spell laid on the bridge, which kills any unit that comes too close to it, so yes it has a purpose. But as it is an optional objective, you can leave the curse as it is and use the Blue Serpent for other purposes if you so please, and that was intended.

Edit:

Thanks for the review Tarsiz. :)

[Edited on 08/07/10 @ 12:23 AM]

Dtrungle
Official Reviewer
I'm playing v1,2 right now and each time I load the map for the second time it either crashes or freezes. I apologize if this was already known as I didn't bother reading through 9 pages of comments.
Lord Basse
Official Reviewer
File Author
That was a common issue during the playtesting stage, but since the latest fixes for the release I don't think anyone has reported having that problem. I don't get it anymore either, so I think it could vary from computer to computer. :S
Dtrungle
Official Reviewer
I just skimmed through the comments and noticed someone with the same problem and they have the same OS as me.

I've finished it on Standard, close to anyways. I killed xaph and the general behind the gates prior to using the light spell and I think it's bugged now. I destroyed the last little island and nothing is happening.

Anyways, I'm going to try Hard now and then get a review up.
Lord Basse
Official Reviewer
File Author
If you change the allied Xaphira team to enemy during the battle, you're very likely to have that happen to you. I believe the hints explain that. :P

For the crashes, well, that's another reason I'm glad I never switched to Vista. ;)
Pages: « First « 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 » Last »

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HGDL v0.8.0

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Rating
4.7
Breakdown
Playability4.6
Balance4.5
Creativity4.6
Map Design4.8
Story/Instructions4.8
Statistics
Downloads:12,723
Favorites: [Who?]37
Size:14.71 MB
Added:06/26/10
Updated:01/13/19