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Downloads Home » Best Files » Gwyndlegard

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Author File Description
Lord Basse
File Details
Version: The Conquerors 1.0c
Style: Mix

Gwyndlegard was a peaceful country until two and a half years ago when it's jealous neighbour to the north-west, Xioché, invaded it with a force of thirty thousand led by the military geniuses Count Tengil and the witch Queen Xaphira. After the peace treaty two years ago, Xioché holds most of Gwyndlegard under occupation, save for the last free city to the east, Pumpkindon, where the country's leader Lord Mezenghi now lives.

In the country's southernmost province, Gwynhill, tension is now growing. A sergeant called Immanuel has long wanted to ambush the local Xiochan governor and start a rebellion, and when said governor takes slaves from Gwynhill village, a clear violation of the peace treaty, he gets his chance. Unfortunately his girlfriend is among the ones taken as slaves so the quest becomes quite personal.

You will take the role as Immanuel and his close friends to criss-cross the country, save your girlfriend Emily and free Gwyndlegard from the evil witch's claws in this humorous epic!


• A giant map with great variety, from green green forests to open plains and snow-covered mountain tops,
• A mix of playing styles including AI-driven Build & Destroy, stealth mission in RPS and criss-crossing Fixed Force,
• A rather epic scenario that doesn't end after an hour or two,
• 965 triggers, for those who want to know
• Partially spoken dialogue (not self-made though, be thankful for that!),
• Focus on story and gameplay; no mods, data changes or overly complicated trigger tricks,
• An overdose of weird Basse humour!

Brought to you by StormWind Studios.

The story continues in The Rockspring Revolution.

Want to see what happened to Marvin and Rob after they left you in this scenario? Check out The Epic Adventures of Marvin and Rob!

The final act of the story can be found in The Relics of Athalën
Pages: « First « 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 » Last »
AuthorComments   ( All | Comments Only | Reviews Only )
Official Reviewer
During the bnd, I basically amassed a bunch of resources and so I had hordes of trash units. Xaph's base got destroyed, the only things left were walls, some houses, the farms, and the small walled off section where she is because it's allied. I killed her and the general without changing ally, I used mangonels.

But yeah, her base was demolished when I brought in the light spell.
Lord Basse
Official Reviewer
File Author
Yeah, that's one of the scenario's main problems, the forced linear gameplay. Which is caused by the fact it's been in the making for two and a haf years, and I did all the triggering system bases back when I started. But hopefully it will prove more of a challenge on Hard.
IscarioteXIII "You and your friends are dead

Game Over"

Its that from the Friday 13th game for the NES?? lol

By the way great scenario. Keep it up!

Lord Basse
Official Reviewer
File Author
Thanks! Indeed it is, well spotted! :D
Lord Basse
Official Reviewer
File Author
Thank you for the review Dtrungle. I will answer it in more detail once it's published, but for now you have me thinking on whether or not to make a big third update. :)

The Walkthrough will probably be turned into a Q&A instead and I think I can add in plenty more challenges for the Hard difficulty, and the others, as well as limits on the player.
CommandoDude For Isabelle you could have made her part of Xaphira's forces as a villager in the capitol and had her unit transferred when the capitol was retaken (when I took it, there were quite a few of her villagers left) or just stuck her, say, over where the laboratory was (She could've escaped?)

The Jane/Larry quest was just specific in that for most of the talking characters I can talk to them as long as they're in my LOS, but this quest had to be riiiight next to them.

Also, I never got Magundais. Just Heavy Camels and Malmalukes, when I said it didn't make sense, I meant that their structures over by the starting area are Mongol-like. So...seemed jarring.

Thinking about it now that you mention the window of opportunity for buying the trebuchets, it would be nice if there had been a line of dialogue or something telling the player to 'come back later' or something. Or some kind of hint there was a window.
Lord Basse
Official Reviewer
File Author
I've answered most of your comments; not all, but the ones I can fix or have counterquestions for.

"Throughout the gameplay up until you get your town center. I was really, really peeved off each time one of my heros died, usually it's Marvin, Felic, or Urdana. Those three can be killed so quickly sometimes that it was as if an effect killed them off. Having control of a couple of must-live heros among a small pile of soldiers brutally annoyed me when I had to hastily click in order to not get a game over message."

I think a lot of your frustration could avoided by using the 'Pause' button, F3. I could give suppose I could give the women folk some extra HP, but personally I don't think it's neccesary: if you just micromanage and use the F3 button occassionally, it should be far from impossible.

"At Maruvian's camp, I find it very stupid how the main hero must fight alone with the boss. It's stupid because it's impossible to win unless your hero wasn't badly harmed during the previous melee. The hero should have been healed or something because he was tasked into the melee to start with and suffers a lot of damage. Unless, you want players to retreat him the moment the battle begins, which would be the oddest thing to see."

You sure have a point there. I'll add in a trigger to heal him before the fight. And probably make Maruvian a bit harder to beat since you'll always have full health when you meet him.

"To further my previous annoyance, I had to restart my aok game each time I wanted to load the scenario for the second time. It was brutal. To add to the time waster, the were times when my aok game froze up or took a lot longer than normal to load another session which is really odd. Apparently, this occurs for players with Vista as their operating system but I still have to take this into consideration."

There's really nothing I can do about this I'm afraid, except ask you to try it on an XP computer if you have one. I haven't experiensed that problem on XP since a couple updates before the release. :S

"During the siege of the central fort, my game had minimal lag while I was on Standard difficulty. On Hard difficulty, the game lag immensely as I started to attack the castle at right small fort. From this point on, as I invaded the factory and so on, the lag was very horrible. The lag finally diminished to a neglectable rate after I destroyed the central fort and Tengil's charging forces."

I don't know if that's a Vista feature as well; I have XP and 512 MB RAM and I've only ever experiensed some slight lag during that battle, and no lag at all after it. :S

"The crampness of the small land right before Xaphire's base is something that should have been fixed or modified. I had to create my military buildings in the area east of that cramp land. This in turn causes delay as I now have to march my men through the narrow path leading into the cramp land and then into Xaphire's base. To further the annoyance, lugging rams along was no fun."

It is possible to build on that land, although I realize it can get quite stuffed. I could give you control over the little village there so that you can delete the houses for more building space though.

"The enemies have no siege (apart from the ones at Xaphire's base, but they don't leave the island) so building castles practically wins the game."

They do have very little siege units on standard, and probably too few on the higher difficulties. I'll adjust that.

"Another little nitpick I noticed during this time was that the enemies raiding me and my allies at the east side were allies to each other. I had lumberjacks over there and they were all killed in front of my allies base. Do they share land of sight at all?"

Not sure actually, but if it helps I'll make Cartography unavailable for the AI.

"I encountered two areas that had units for hire/purchase. These were the gunmen and the trebs. I found that the gunmen were over the top expensive while the trebs were pathetically inexpensive. Looking at the gunmen's stats, they wouldn't last long and the gold would be better off used on paladins. As for the trebs, 2k food is really easy to gather and the trebs make mincemeat of the 4 castles in the central fort."

The mercenaries might not last long if you just send them off and don't look at them again, but you micromanage them well and use them for backup fire they are lethal. That's why they're so expensive, if you use them right they are your best soldiers, and some of those who playtested said they needed to be really expensive to match their strength. :S The trebuchets should probably cost a little more though.

"Lastly, during the finale where you had to raid Xaphire's western base, I wrecked that place like crazy. I had castles built up around her and the general."

This shall be prevented, and the AI will be made harder.

"What's bizarre is that during that moment, Xaphire was running through, trying to get to the island while bumping into my men and hers. That just seems out of place and so wrong to see. There were a couple of scenes like this where the "boss" and my units were talking. It's unbelievable how I can't just kill them right there and hasten/end the war."

Your soldiers are so frightened by her very presence that they don't dare do a thing to her! :P Plus, during the final scene she actually casts a freezing spell on your units so that she can run through without being shot at.

"What could help is if the enemies had more reoccurring resources so that he can continuously produce units. You can also limit the player's castle count, or stone, and even restrict the overpowered paladin."

Sounds like a plan.

"Most of the time, the enemies I faced were trigger spawned units and I clearly saw them spawning in the most unsightly areas, from thin air."

In most cases, like most of the B&D section, all enemies are AI-created; they only spawn on the final island, outside of Sarachrion (where you probably aren't looking) and in Aienborg. And unfortunately there isn't much of an alternative on these occassions, and the enemies need to get there in big numbers quite fast. :S

"Lastly, on Standard, you could bring your villagers all over the map without being attacked. You can build castles, walls, and outposts to give you a tremendous advantage. This along with potentially unlimited resources, makes the game really easy. Players can also build trade carts and trade with the wine village."

Standard is meant to be really easy, so that even players new to the game and RTS's can beat the scenario. You sound like a quite skilled playter so you shouldn't be playing on standard. :P

"Plenty of times throughout my gaming, I saw glitched, straight edge cliffs. I'm not sure if those were intentional, forgotten, or glitched from playing but they were hideous and in abundance."

Probably glitched from playing... there aren't any glitched cliffs when I look at the scenario and there wasn't meant to be.

"A reason for my game crashes could be from all the glitched gates. A lot of the gates had very dark shadows and the gate opening graphics didn't occur when a unit crossed it."

This I will try to fix.

"Lastly, the central fort seems unnatural as it's a perfect square with a perfect central hill along with perfect cliffs to fit the buildings perfectly in."

There's two reasons for that. One, it's not a natural bit of land but constructed and amassed especially for the fort. Second, it was one of the first parts of the map I designed back in 2008, and when I had started going all the triggerwork for the scenes there it was too late to turn back and redo it. :P

"Specifically, there was this sentence after Felicity got the keys from the guard that was mind boggling to me because reading it made me wacko."

Que? That puzzles, I don't see how that can be all too difficult to understand. :S

"[Marvin beats down the guard and snitches the keys]
MARVIN: That'll keep him sleeping for a while. Here are the keys Felicity.
[units are tasked into place]
DARU: I hate when you do like that.
FELICITY: Oh come on Daru, I'm not going to do that again!
DARU: Yeah I know, but still...
IMMANUEL: What was it you said about 'sick jokes'? "

Etc. etc.

"Some more precise instructions could help a lot for players who are lost. None of the challenges are difficult enough to require a walkthrough though. Just certain parts such as bringing the light spell to the flag that's on the road at the entrance of Xaphire's base."

There will be an FAQ in the update instead of a walkthrough. :)

Again, thanks for all the critique. Hopefully you won't be as frustrated after the update!
DarkestLink94 I would say how much i enjoyed this if i could finish it. I got up to the land bridge and now my men wont cross it? Neither will the enemy WHY CANT WE CROSS THIS BRIDGE little help please?

Well i reloaded and it worked never mind haha gonna go back and kill that girl whose name i cant type correctly... :D

Okay well after 11 hours of play i have to say this is the longest and most crazy campaign i have ever played and half of my C drive is full of campaigns from this site. 1 little problem well actually 2. 1 is the little side quests here and there seemed to have no purpose also i would never know who i should bring to meet this characters or if they would even talk to me. 2 is the 3 ending relics that gives Xaphira her powers i could never destroy them. What i ended up doing is making ungodly amounts of soulders and just term would be.....ah! ganged raped her yes giant gang rape hahaha. Still worth the 11 hours.
Also i kinda wanna know what happened to those other heroes that was with my party untill i got the prince back they left and i never saw them again felt bad but what eves. I will be downloading all your created camapaigns and Scenarios Basse.
thank you :D

[Edited on 08/17/10 @ 03:18 AM]

Official Reviewer
I enjoy a smooth and fast flowing game, that's why I'm always playing on Fast speed. As for the pause button, well that would go against what I enjoy. There are a few times when I use the button though such as when that button is part of the puzzle to solve the objective, or when I absolutely must accomplish the objective because I really want to proceed. Two reasons for the quick deaths are that the HP is lower, a given, and the defence is low, which adds up when multiple enemies are attacking.

Allowing us to delete the villages wouldn't look appealing. Leave it be.

About the freezing scene for Xaphira to run by, I understood and witnessed the spell but the thing was that I had a bunch of units crowded along the path towards the last island as well as castles up. That's why it was all bizarre.

For the spawning units, at the fort, could you align the spawns so that it looks like they came from the buildings? Same goes for the 3 spawn areas at Xaphira's left base.

My mistake, it wasn't Felic, it was Daru.
"DARU: I hate when you do like that."
When I read that, it's like I know for certain that something is missing. It's like my brain is trying so hard to omit a word even though it knows a word should be there. Hard to explain.
zectiox This game is beautiful, (played it a couple of hours) but I kind of stuck :S, I haven't get over the bridge from Gwyndlegard. When Xaphira's guards is blocking the way. I found all Heroes: (Immanuel and Daru), Marvin, Urdana, Rob Tallneck, Father Garnas and ofc Felicity. I think thats all heroes that I need to reqruit.. but still it is said "no trespassing", I've tried that to change the diplomacy to Enemy and kill the boardguards, but still the words is said. And my troops is forched to go back again. Is it a bug or do I something wrong?!

I really want to get forward in this game, so please help (:
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