In this short scenario you are given one simple task to complete, but you can finish it in different ways - using diplomacy, bluffing, threatening or combat. There's also a simple Character System (which in retrospect is kinda silly) governing three skills - "Presence" (threatening and increasing your character's hitpoints), your Combat skill and Diplomacy skill (bluffing, persuading, chickening out of combat). Also sometimes you will have to make some choices which may have consequences later on and therefore one playthrough shouldn't be the same as a second one in which you'd focus on a different skill.
I actually created this scenario a few months ago and tried to upload it here, but since I'm a retard, I packed the .cpx file with WinRAR as a .rar file and then changed the extension to .zip, which is probably the reason why it wasn't uploaded.
There are some bugs in the game, but I think that none of them are game-breaking. There are also some typos and Engrish in the dialogues and the story is kinda meh, but as I said, it is a demo. I would like to create a larger scenario, with a lot more of such quests, more factions and more branching (and hopefully a better storyline and dialogues). Also I think I'll ditch the Character System and make the new scenario completely dependant on the choices you make.
Also, thanks to Zanzard Lothar for creating Immobile Units AI Gold and anyone else who's utility/mod I may have been using, but have forgotten to mention (since I don't really rembember anymore how I made this thing).
This was pretty interesting for a demo, and I would love to see a full scenario designed around the concept, since I really enjoy choice-based gameplay. Some suggestions: the map design was fine, but it could be improved a lot - more terrain mixing would probably help. I agree that you should drop the character sytem, or else make it more significant from a gameplay perspective. Also, adding some more RPG-type things like talking to villagers and doing quests would do a lot to make the game more immersive.
In my opinion, the concept shows a lot of promise, and with a little work the larger scenario you were talking about could be very good. Good luck!
Dtrungle Official Reviewer
Posted on 07/02/10 @ 02:58 AM
I agree with paper with an addition. Try not to create straight roads as it is one unrealistic thing that you can avoid. Also, there's an opening northeast of the green hills that leads into the wolf forest.