(Updated on 07/10/10
The Bounty Hunter
||Role Playing Strategy
Liam Vance is a shabby swordsman living on the sharp side of life. In the bad times he is a mercenary, bounty-hunter and soldier for hire. In the worse times he makes a living thieving from market stalls and running away from angry inn-keepers. Often in these troubled days where there is much work to be had he finds his purse surprisingly full as he is good at what he does, but equally often he wakes under a hedge a week later bankrupt and gorged on fine food and wine.
Today finds him in Sparrowick Wood, well known for its wildlife and charming ruins. However, Liam is more interested in the fearsome bandits, or more specifically their looted gold. If all goes well a small fortune awaits him.
This is a mini game (30x30) in the RPG style where you will have a series of fights to overcome. The aim is to have a small but fun scenario with fresh and intuitive gameplay.
Comments and reviews, as always, are much appreciated.
Update on 2 July 2010, after 42 downloads
- Taunt system improved and made more reliable
- Bug with Krayle making him easier to defeat fixed
- Reported bug that archers die prematurely should now be fixed
Update on 4 July 2010, after 84 downloads
- Walkthrough included
- Specific hints for each enemy now available
- Difficulty dynamics of a sort included
- Occasional bug to do with switching stances fixed
Update on 8 July 2010, after 138 downloads
- Story expanded
- Proper difficulty dynamics added
- One or two other aspects refined
Update on 10 July 2010, after 169 downloads
- A couple of minor issues remedied
|Author||Reviews ( All | Comments Only | Reviews Only )|
The Bounty Hunter is a RPG and Puzzle mini-game. Even if it has tiny size , it's enjoyable and very good. The fighting were challenging. I liked the special abilities, that made it more enjoyable. Though, dying several times was more frustrating than challenging.
The game was balanced. The fighting weren't too easy and I had to restart the game several times. The duel with that powerful berserk was close to insane , leaving me just 5 HP.
The game was crafted with some intelligence and a lot of effort was put in , to make such a tiny map a great game.
Map Design: 5
The whole map design was good , nicely placed objects. The huts were good placed into the forest. The map wasn't linear , letting you wander in more paths.
The story was good. The instructions were clear with no typos , the same as objectives.
[Edited on 07/06/10 @ 04:51 AM]
The Bounty Hunter by Julius999 is an RPG mini-game where you take the role of a Bounty Hunter and have to kill three bandit leaders. The scenario is extremely fun to play and very creative because each fight has a different and unique way of beating it. The scenario is very balanced, creative and has a good story and great map Design.
I found the scenario very balanced. Each fight has a unique way of winning and as long as you use the correct strategy you are likely to win. This game can be beaten in less than 5 minutes if you know how to beat each bandit but if you don’t know the right approach it may take you a lot longer.
For a 30x30 map this game has got a lot of creativity. The whole idea of using a unique strategy to beat each bandit is ingenious. The scenario includes many different unique ideas I have never seen before. The scenario also uses some clever triggers and has a decent map design and story.
Map Design: 5
The scenario is built on a 30x30 map. It is very small but very detailed. The Scenario is set in a dark woodland setting called Sparrowick Wood. The map has some good elevation and terrain mixing. It really does look realistic woodland. The scenario also uses some great GAIA objects which are placed perfectly.
The Story of Liam Vance the bounty hunter is told very well and is a very good story. It is fun and interesting but dark and spooky at the same time. The Instructions were clear and easy to understand. The scenario had great dialog and was very, very enjoyable. I also found no typos in the scenario.
Overall the Bounty Hunter is one of Julius’ best scenarios yet. It is fun, challenging and very creative and I recommend it to all of you. This is a Must Download.
The Bounty Hunter is a short and challenging scenario by Julius999, a well-respected member of the community. In this you are Liam Vance, one man against many, a hired blade hunting down the foes of your benefactors.
The Bounty Hunter is at first enjoyable, with trigger tricks and gameplay that requires a little thought before you rush in. However, it quickly becomes apparent that micromanagement is the difference between success and failure, often requiring a LOT of luck in the process, such as a glitched AI unit standing still and not attacking you for several seconds. As such, it quickly becomes frustrating. It is virtually impossible on fast speed, and your attack stance changes to no attack during cutscenes, which often gives the enemy a vital first strike.
As I mentioned previously, the game requires micromanagement, slow speed, and luck to win. Even with the tactic that is obviously intended to be used, it is still nintendo-hard. At points it seems that elevation would help a lot, as it only seems to be in locations that are outside the fighting. While the game is possible, I had to reload more than 15 times, which is over the top for such a short game. The hints will assist those who are hopelessly stuck, however.
Julius999 provides three different styles of fighting for your enjoyment, however they all feel very much the same. Giving the player a second unit, or lengthening the game to do more might have let the brilliance of the effort the designer has clearly put in sink in. As it stands, I find it too short and too linear for it to be fully appreciated.
Map Design: 5
The map has been excellently crafted using the forest tileset. Everything looks and feels natural with regard to the objects and the forest itself. This is a stunning example of how to make a forest scene. A little more eyecandy and elevation might improve it somewhat, however it is still to a fantastic standard.
Plenty of story is provided about the hero and your abilities are explained in depth. I did feel as though I had been thrown in at the deep end and expected to swim naturally, but a walkthrough is provided if you need it. There's certainly enough there for me to work out the cryptic clues that hint to victory. While the hint concerning everything being normal game mechanics is true, a lot of the game mechanics were used in slightly cruel ways, such as making an already challenging hero heal itself.
If my review simply judged effort, The Bounty Hunter would gain full marks. However, it is simply too hard for me to take a liking to it. I did enjoy each battle for the thinking I had to put in, but not for the times when I had to reload because my luck wasn't in.
[Edited on 07/06/10 @ 01:08 PM]
"The Bounty Hunter" is a very short RPS where you play as the bounty hunter Liam Vance in his quest to steal some golden coins from a pack of bandits. Play time is about six minutes, or more counting all the reloads.
If you don't use the extra hints provided through taunts or the "Completely stuck? Look here, dumbass"-section in the Scouts, this scenario can be immensely frustrating unless you're a puzzle/micro wizard. Which I am not, so before resorting to the hints I lost about fifteen times; sometimes because of bad luck. For me, winning the two first fights varied between total frustration when I had to reload five-six times to win, and a walk in the park when I got it right and checked the hints. However, there didn't seem to be much joy in figuring out how to solve the situations, as both times I had to resort to the hints and cheating hints to win. This made the scenario less enjoyable. All in all I found this moderately entertaining. Perhaps it is because puzzle games aren't my strongest side but I don't find it all that much fun that winning a scenario is mostly about checking the hints, i.e. reading the manual continuously as you play. The music and sound effects and off-map filler bring the game up and the concept is interesting, but it doesn't help the scenario enough to gain a higher score here than average.
Having played the scenario multiple times and ruled out what I first thought of as pure luck to be just epic failure from my side, it seems that the challenges are all rather balanced; the last one especially. When you use the right tactics the two first fights are well-balanced as well, although requiring a lot more timing, luck and micromanagement on Hard. The problem here is that both fights can be beaten much more easily than intended, making them much too simple. In the first fight, unless you play on Hard, you can simply rush up to the archers and kill them one by one during the first wave, and then turn to kill Dagoth. If you play on hard you need to do precisely as told to, and have the luck of not getting hit first by Dagoth, or you're fried. The second fight is also much too simple, seeing as it's far too easy now to trap the skirmisher. You can actually trap him in the very same spot he starts in and win easily! Another thing that brings down the score is that the differense between the difficulty levels is unbalanced; Standard and Moderate are virtually the same, except you get more hints and notices on Standard, while Hard is way above Moderate and only for the die-hard gaming masochist who enjoy losing. Making the difficulty levels more distinct would likely up the score, although not to a perfect five due to the nature of the challenges in the scenario.
The concept is promising, the style of gameplay is rather unique too, albeit seemingly heavily inspired by Tsubasa's Tale (the special fighting techniques and overall just the same gameplay style). Much of the music and sound effects were very fitting which enhanced the game, but nothing stood out as much as to warrant a perfect score here.
MAP DESIGN: 5-
Pretty much flawless. Julius' minimalistic "cram it all in there"-style is well suited for mini scenarios like this and the design has a couple of neat tricks, like a yurt almost completely hidden by trees to show Liam's belongings. Since it's such a small scenario there wasn't anything particularly awesome that stood out, but it was pleasant to the eye and tactically useful with the elevation and terrain. The one flaw I could see was that the scenario lacked decorative elevation; while the elevation at the battles was tactically useful, the rest of the map was almost completely flat. Not enough to deduct a point, but a little something to improve if you wish the map to be perfect.
STORY & INSTRUCTIONS: 5
The story is humorous and has the traditional dry humour you see in Julius' scenarios. Although it is a bit cliché, the humour brings it up, and for such a short scenario it's more than sufficient. As for instructions, the scenario had plenty of hints and even a walkthrough so that crappy puzzlers like myself would also have a chance at winning. And even though playing without the hints can be very frustrating making the scenario less enjoyable, the hints in themselves are very specific and useful and win the game for you.
[Edited on 07/08/10 @ 07:59 PM]
This scenario was very enjoyable to me. It had RPG/RPS elements mixed with some problem solving, aka puzzle. I enjoy these types of game immensely. There were no critical problems with the game and it played very smoothly. You start, you go, fight, fight again, and fight again. I had no problems with the instructions or hints and I did require a few reloads because of the element of first encounter. I managed to defeat the bandits either on the second or third try, the tactic required behind each bandit was easily concluded for me. The additional sound files made the experience more exciting. The music got you pumped up for a boss battle and the human voices gave indication of something happening and satistfying confirmation of defeat. The downside to this scenario is that it's very short and the gameplay is very linear.
All aoe players should be able to beat this, and there are a lot of hints to aid them. If they still can not, there are also walkthroughs to tell them how it's done. This scenario can be played with three different difficulty settings. Players who aren't good can hone their skills through a lower difficulty setting before tackling Hard mode. All difficulty settings can be won and luck is not an important factor, like how some other reviewers have stated.
There's a lot of creative aspects in this scenario. Like some of the eye candy scenes and the different battle encounters. A lot of it is new so I can't give a low rating in this category. The creative aspects is what made this scenario enjoyable to me. Even though this scenario is very short and what you see/experience isn't a lot, I'm quite sure you'll see that this rating is deserving after playing it.
Map Design: 5
The map design was done very nicely. It's a very appealing forest scenary with a pond, a wild animal, and clumps of plants. There were a few instances of forage bushes on ruins that looked a bit strange but not enough to ruin this excellently designed map. If possible, a few more dirt and leaves terrain can be added along the route and maybe some more gaia plants.
The story is decent, providing more depth to the scenario. It's the basic cliche of defeat bandit for gold story. Instructions and hints were plentiful and accurate. However, some hints need to be revise to be more direct and concrete such as the one that suggests you to leave the top boss for last which should be changed to a statement instead because the top boss is impossible if you don't kill the other two bosses. There are now plenty of additional hints and even a walkthrough but again, some of it needs to be more direct and concrete. For example, the walkthrough tells you to fight the top boss on the elevation which is correct. But, the thing left out is that you need to position yourself so that you don't walk around the boss when retreating to the ram.
I encourage everyone to download this and give it a try because it's an exceptional and refreshing small piece of work. Lastly, keep in mind that this scenario is very small/short for all you downloaders out there.
[Edited on 07/11/10 @ 11:58 AM]