Interesting idea to delay m@a research and villager training for faster units. This one really produces them at an alarming rate so don't let yourself cought offguard.
The bad thing is it doesn't train any counter. I played some games with it against other ais and it lost some promising games as it didn't train any spearman against BCerg's knights and no skirmishers vs VNS_Halens_Epsilon's archer.
A nice and agressive ai worth playing against nonetheless. :)
[Edited on 07/13/10 @ 07:22 PM]
Posted on 07/14/10 @ 05:42 AM
same strategy as Rob's britons - if the enemy is unprepared or unlucky starting up he is dead at once (works fine vs Eyries) otherwise it goes the other way round
good for AI combats - boring for humans !
Come on ! dare and join the Ladder, mate !!!
Posted on 01/04/11 @ 01:58 PM
This AI is quite good, it could participate in the Ladder.
But there is space for improvement:
- If you're going to train only militias, then archery ranges are not necessary. It's better a blacksmith and a market to advance feudal. Market can be useful to trade resources, or even in team games to allow allies trade carts generate gold. And a second archery range is a waste except if you're training a lot of archers.
- Atack earlier. I've watched Feudal times of 16:00, although the most usual is an acceptable 15:XX. But the worst it wait too much for attack. Many AI's have rules to determine which army has more soldiers, look at Goose AI, it attacks with an advantage of 5 soldiers only. If you wait too much, your enemy will be prepared and with a better economy.
- Monks. Even a legendary only swordman like Farmertron uses them. They are essential to collect relics (they can be dicisive), healing and even to convert enemy troops. Have you seen any Gothic paladin?