Defeat the three enemy captains to win. Gain kills, razings, and conversions to progress to more powerful units and technologies. You can find more info here: http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,39781,0,all
This looks cool. Great concept and very strategical.
illegitimate File Author
Posted on 07/27/10 @ 05:56 AM
Thanks! I would very much appreciate a review.
(I'll post in that topic too).
Posted on 08/05/10 @ 02:57 PM
Its really good.
Remember me from Voobly?
I was Treyarch.
Posted on 02/06/11 @ 12:37 PM
Caslte Opposition II is a team blood for 6 players. The map is spead with unit-purchase points much like world risk or UDP. Unlike both of these styles however, castle opposition requires the teams to defend a fixed base.
Hugely challenging from the word go, castle opposition requires the player to micromanage individual battles while maintaining a clear strategy. Players are rewarded for units killed and razings attained, making powerful units more useful than many weaker ones. The game will vary depending on the player's opponents, but generally involves high-stakes gambles on the battlefield. Long sieges can be broken in an instant as players sally successfully (or unsuccessfully).
Clear communication with allies is required as each player has control of one aspect of the military, be it the infantry, cavalry or archery. This results in combined arms battles across the map, with the attention scattered.
Both teams begin the map with equal opportunity for victory. The map is not symmetrical, but has been well designed for equal balance. Full score as per review guidelines.
A highly creative map based on simple blood ideas. There are many different ways the players can receive gold, all of which are well thought out. The sheer number of triggers shows the work put in, but the game is lacking in ideas. The majority of fun comes from the player's actions, rather than the map's brilliance. The game can easily become a stalemate if both teams take defensive strategies.
Map Design: 4
The map is generally to a high standard, with a brown theme in the terrain. Elevation and forest are well used to mould the combat, but the river fords are too few to act as useful crossings and too wide to act as chokepoints. The map seems slightly too large, a smaller since would make combat faster-paced and keep all players on edge.
No story is provided, but the instructions are to an excellent standard, fully explaining the gameplay and giving hints to the players.
A very intelligent map by a competent designer, Castle Opposition II is, however, a very long game.