This campaign is a demo of a, I hope, much bigger campaign. You will see a cutscene, and then make a short “mission” but sadly, there is no story.
Story/Instructions: (2) There were no story, no hints and no objectives at all except the cryptical message “King Orizana”. Good dialogue, however, which gives this campaign an additional point.
Balance: (1) It was extremely simple to win. All you had to do was killing a couple of soldiers and ride to a certain place.
Creativity: (3) Well, what can I say? The author seems to have worked quite much at this. The creativity is difficult to rate, because this is a demo, and a short one. In the beginning, you see some robbers attack some guards. Then the king becomes angry. You win by taking the king to a certain place.
Map Design: (4) This map looks really good., a winter landscape with some eye-candy.
Playability: (4) I have to say that I really liked this campaign, despite it`s lack of storyline and balance. Why? Well, the dialogue is good, the map really nice, and it has got a well-made, but short, cutscene as well .
1.Write a story. By doing this, people will know what they are doing.
2.Make the scenario more difficult.
At last, I really see forward to play the entire campaign.