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Downloads Home » Single Player Scenarios » The Epic Adventures of Marvin and Rob

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The Epic Adventures of Marvin and Rob

Author File Description
Lord Basse
File Details
Version: The Conquerors 1.0c
Style: Role Playing Strategy

The Epic Adventures of Marvin and Rob

Did you play Gwyndlegard and wonder why Marvin and Rob never returned from Gwynhill with reinforcements? Maybe not, but either way this scenario depicts what happened to them after they left the stage in "Gwyndlegard"!

This scenario was finished especially for today, August 13th 2010, to celebrate the Fourth Anniversary of my design team, StormWind Studios! Happy birthday SWS!


• All out Role Playing Strategy, i.e. your band of heroes walking around doing stuff,
• An hour or two of gameplay, but with plenty of stuff around the main plot to provide more entertainment,
• Strictly linear storyline, but with multiple occassions where you can make choices,
• Music composed especially for this scenario, by Nathan Zwiener, or Thunder77 on the forums!
• Invisible Flying Bananas!
• A new design trick! Small and not tied to the main plot, but still!
• Despite the previous point, focus lies on story and entertainment rather than complex trigger systems or map tricks.

Credits are in the aftermath. If you haven't played Gwyndlegard, I advise you to do so before playing this. If you for some reason refuse, there is a History section which will give you a basic backstory.


If the scenario crashes when you get to certain parts of the scenario, like the villagers just after you leave Urdana, or Rob's talking after fighting off Davo in the fort, resave the following soundfiles; and if
that doesn't work, remove them.

M&R - Marv I thought he was dead
M&R - Oth AH your help we need your help
M&R - Rob This one we wont see again

Brought to you by StormWind Studios.

Updated to V1.1 on August 21st;
- The known crashing sound files should now work properly,
- A potential bug with locking the Barelstad gate has been fixed,
- A potential glitch at the Arthalian outpost has been fixed,
- The hints now tell that "Chat to all" is a must,
- Credits added to, amongst others, truedew12 for his "Invisible Object" utility

Updated to V1.2 on December 25th;
- Added a list of potential bug-causing soundfiles in the ReadMe, and here above; some say they crash the game, others manage just fine, so if it crashes just look to the list,
- Fixed a few grammar and spelling mistakes.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
vonstranglej Missed one! Davo flees and Rob says "Now there's somebody we won't see in a while." CRASH
CommandoDude As expected from Lord Basse, another excellent (If short) piece. Although, having the map smaller was welcome after that gargantuan hours long quest of Gwyndlegard.

Few issues I have with the game.

-Sound file "Now there's somebody we won't see in a while" causes crash (Fixed by deletion).

-Davo can accidentally become stuck while fleeing right after killing his guards by the player characters. (making a load checkpoint necessary) happened to me because the Xiochan guards stayed near the gate instead of entering the drydock.

-I don't get back the Arthelian Magundi after the fort battle (not that I need them by that point I guess...) Plus, one of them disappears for no reason. (On that note I would like to say I would've liked to see some more battling)

-Taking the transport to the manor in the lake was confusing. Because I lost sight of all the map I couldn't see the transport move, so I thought I was screwed (Caus you can't exit troops from a friendly transport if you can't see it) and reset to last checkpoint.

-Finishing the game was a little confusing as well, I walked around for awhile before I realized I needed to like...get all of my units at the edge of the map on the road home.

-Breaking of the fourth wall was jarring. Not that I can complain about it though.
Lord Basse
Official Reviewer
File Author
Thanks for the feedback!

I don't know why you don't get the mangudai back, but that one of them disappears is probably because the corresponding huskarl died in the fort. ;)

I'm going to make the winning condition a bit clearer, so that you know you need to go to the very end of the road to win. The transport part will remain the same though. :P
CommandoDude Believe me. I did a lot of save scumming to keep all those units alive. 'Caus I thought I'd need them...
Spearman I didn't have any problems with getting stuck cuz of triggers that are hard to set off, but i did have a problem keeping some characters alive, especially the mangudai. So my question is, are they needed to activate the easter egg trigger?
Lord Basse
Official Reviewer
File Author
Nope, not the mangudai, the only ones needed for the easter egg are Marvin and Rob.
Munjaal Whenever I put a sound file in the game scenario, the game always crashes when the sound has to be played. Any solution because all my scenarios ar almost mute. I really need help.
TheLaughingMule Do not play the sound files with Windows Media player - that will corrupt the files and the game will crash. Fix = delete the old files and download fresh ones.

Or - if that is not the problem...

You may have a conflict with default players on your computer. If another program is the default, it may be trying to play the sound and crash the game.
krmyth9 It's been great as far as I have been able to go. I will not review it until I complete the game, which I can not do until an error is fixed!

After you part ways with the Joan of Arc Character, they go to the villagers who say "We need your help!" The game bugs out every time at that. Please fix!
Lord Basse
Official Reviewer
File Author
Gah, I had that problem a lot myself before. I thought I fixed it for the finished version, and it used to work properly, but when I try it again now it still crashes every time. I have no idea what's causing it, but I'll try to find it. :S
Pages: « First « 1 [2] 3 4 » Last »

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