The Epic Adventures of Marvin and Rob
Posted on 08/13/10 @ 07:30 PM (updated 12/25/10
||The Conquerors 1.0c
||Role Playing Strategy
The Epic Adventures of Marvin and Rob
Did you play Gwyndlegard and wonder why Marvin and Rob never returned from Gwynhill with reinforcements? Maybe not, but either way this scenario depicts what happened to them after they left the stage in "Gwyndlegard"!
This scenario was finished especially for today, August 13th 2010, to celebrate the Fourth Anniversary of my design team, StormWind Studios! Happy birthday SWS!
• All out Role Playing Strategy, i.e. your band of heroes walking around doing stuff,
• An hour or two of gameplay, but with plenty of stuff around the main plot to provide more entertainment,
• Strictly linear storyline, but with multiple occassions where you can make choices,
• Music composed especially for this scenario, by Nathan Zwiener, or Thunder77 on the forums!
• Invisible Flying Bananas!
• A new design trick! Small and not tied to the main plot, but still!
• Despite the previous point, focus lies on story and entertainment rather than complex trigger systems or map tricks.
Credits are in the aftermath. If you haven't played Gwyndlegard, I advise you to do so before playing this. If you for some reason refuse, there is a History section which will give you a basic backstory.
If the scenario crashes when you get to certain parts of the scenario, like the villagers just after you leave Urdana, or Rob's talking after fighting off Davo in the fort, resave the following soundfiles; and if
that doesn't work, remove them.
M&R - Marv I thought he was dead
M&R - Oth AH your help we need your help
M&R - Rob This one we wont see again
Brought to you by StormWind Studios.
Updated to V1.1 on August 21st;
- The known crashing sound files should now work properly,
- A potential bug with locking the Barelstad gate has been fixed,
- A potential glitch at the Arthalian outpost has been fixed,
- The hints now tell that "Chat to all" is a must,
- Credits added to, amongst others, truedew12 for his "Invisible Object" utility
Updated to V1.2 on December 25th;
- Added a list of potential bug-causing soundfiles in the ReadMe, and here above; some say they crash the game, others manage just fine, so if it crashes just look to the list,
- Fixed a few grammar and spelling mistakes.
|Author||Reviews ( All | Comments Only | Reviews Only )|
'The epic adventures of Marvin and Rob' is an RPG scenario in which you follow Marvin and Rob as they trek back home. The storyline follows from events in the scenario 'Gwyndlegard', but even if you haven't played the scenario it doesn't really matter, as everything is explained in the scenario and there is even a history/scouts section for more details.
First off all, this scenario has a massive flaw. There are various corrupted sound files, that make the game crash at several points, such as the part where some villagers say 'We need your help'. You could look for the corrupted files and remove them manually, or like me simply remove all the sound files. I am assuming this will soon be fixed in the next update.
Other than that the scenario is pretty enjoyable. There are various different paths one can follow at many points in the scenario, thus providing good replay value. Some of the tasks are quite original and hard to beat.
While entering the ai taunt for the choices, make sure you have chat to everyone enabled, else it won't work.
The scenario is perfectly balanced. It is not too hard but if you play sloppily you can easily lose units. You get different choices in parts of the mission but none of them seem to be particularly harder or easier in any way. For example, the one with the villagers attacking was considerably harder than you might think at first glance. I played on hard, but it is difficulty level dependant.
This scenario is quite creative. There's a lot of funny stuff and humour and almost every unit that you meet talks. Plus, there's a 'surprise' that you can find. The missions are pretty cool too. I liked the 'blue dragons' - though it should have been explained what they were used for.. and the pine tree spirits thing.
Map Design: 5
The map design is excellent. It is very detailed, has good terrain, elevations and eye candy. Some areas such as the first bridge are extremely well designed. 5 points here.
The story develops from events in Gwyndlegard, so it makes more sense if you play that first, but it is not a must. It neatly explains what happened to some of the characters in the Gwyndlegard campaign who disappeared after the first half, and the story is quite good. Instructions are very clearly given too, as well as hints.
Recommended for download. I hope the sound file problems will be fixed soon.
The epic adventures of Marvin and Rob is an RPG/Adventure style campaign featuring multiple-choice options, side quests and humour. The purpose of the adventure is to get Marvin and Rob back home and is a sequel to the campaign, 'Gwyndlegard'.
I had great fun playing this RPG campaign.
I experienced no issues playing it at all and had fun from beginning to end. There are multiple-choice options that you can make, each one having a different effect on the game. You will want to play this twice, choosing the other options the second time.
The balance is brilliant. You will only lose your units if you don't use strategy properly.
I was killed by the "pig" on the first try, not realising how strong it was. Great job there was a reminder to save before the quest began. No matter what choices you make, the quest that comes with your choice is just as hard or easy as the other choice you could have made.
The map design was fantastic.
There were so many triggers, so much interaction with other AI objects which kept the game interesting and funny throughout. You will have to explore very carefully or you'd miss even a small interaction that can take place.
The story had no holes in it at all, it was very entertaining to be involved with.
I think the circus/elephant addition was probably one of the best parts.
Map Design: 5
The map was very carefully designed and well-planned. Which seems to be getting rarer in campaigns these days. There was plenty of eye candy and very thoughtfully-created terrains. There is a little bit of creative overlapping to make buildings look different. Sometimes there were trggers to rename buildings and units, which is always fun to run into.
I will admit that I didn't lie the beginning, where plants were placed all over the ground as if they were spammed. It gave it a "oh boy a noob designer" feel. But when more of the map was revealed I was astonished and proven wrong. If this was updated, using AoFE, you can use grass patches instead 9which look better). You can even use Palisade Gates instead of Sea Gates. I would love to see another sequel to this.
The story is humorous, witty and entertaining, I enjoyed every second of it.
The instructions were clear and very easy to read. The instructions screen is even designed so that the main and side quests are separated under their own headers.
Just one typo, I can't remember which unit said this now, but "payed" is actually spelt "paid".
A bit minor, but it bothers people (like me).
I have not experienced any of the sound corruption or crashing that the previous review mentioned, they seem to be fixed. Perhaps the previous reviewer needs to re-review?
A brilliant campaign, brilliant job to the creator!
I recommend that you should give this a try today!