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Downloads Home » Single Player Scenarios » Koncoo #1 - Landfall

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Koncoo #1 - Landfall

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix
From my first attempt: "When I was 7 or 8, I wrote a ridiculous medieval story where Christopher Columbus and I found an island named Koncoo, and we became epic warriors. (Don't ask). Anyway, I reworked it tons of times later, hoping to adapt it to a cool, realistic story, but I got to lazy to write it. So, instead, I decided to make an AoK campaign. This is the beginning of the series. Basically, Caleb and Christopher of Eliam, Briton find an inhabited island after a storm ruined their exploration. From there, well, you'll see. Tell me what you think." I uploaded that a while back, and after realizing it stunk, started over. This is a complete overhaul of the beginning of my Koncoo series. It will soon be in my Koncoo campaign.

EDIT: I updated the scenario with instructions in the Hints section to garrison inside the Town Center whenever told to go there. Also, if you experience AI errors, try downloading the AoCEditor 2.0 AI from
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
I receive a bizarre AI error message upon start up, even though I played the game through Standard Game, which probably means you did something wrong in the editor before uploading the file. Also, I reached the Koncoo town centre and nothing happens. I checked the triggers and realised it really does matter that the player heads west and not south. Perhaps you need to remedy this?
File Author
If you experience AI errors, try downloading the AoCEditor 2.0 AI from
As for the Town Center issue, you must garrison inside. I forgot to specify this in the hints, so I updated this.
Official Reviewer
I'm not sure of what to do after it says we must rest for the night. I've been wandering around for 10 minutes and encountered a monkey boy which resulted in two of my militias dying.

Also, near the landing, there's a walled off area of gaia palisade walls and wolves are inside. As you can tell, the walls were captured and the wolves are still gaia.

About the design, there are still a lot of poor habits such as straight edge trees and elevation. The transition between beach palm to forest pines needs to be reworked a bit. Add an elevation clearing or some cliffs. Just add some distance between the two. Another thing I noticed was that you had the beach/desert terrain go up onto the cliffs. I understand having it go up a bit but you took it a bit too far so it looks very unappealing.

Lastly, you should set up your game to be played from campaign instead. It restricts the players from changing the settings by allowing only 3 difficulty settings. In addition to this, my game had the yellow player turning enemy against me. (But the teams were locked.)
File Author
Oh, man, I thought I got rid of all the monkey boys! I wanted to plant them just for fun, without realizing that they attacked players. Anyway, when you spend the night, you are supposed to wait a couple seconds and the story resumes. Maybe I'll speed it up a bit so people don't get confused. That's also why you shouldn't see the palisades, though I'm confused as to why they didn't disappear. In the correct course, the palisades disappear and the wolves attack immediately after you build the yurt.
Map suggestions noted. I'm really trying to figure it out.
Finally, it is intended to be in a campaign. I merely wanted to do a test run before I continued the next scenarios.
Midnight0094 Hi, how did you make the "knight" Caleb invisible?
File Author
The Invisible Object trick discovered by truedew12. Use AoK:TS to change a unit's starting frame to 4294936223.

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